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Long list of GLSL error

Mad Head Games (HOPA)

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MiraclesHappen Samedi 22 September 2018 à 8:58
MiraclesHappen

SYSTEM INFO

Linux Mint 18.3 Cinnammon (64)
PlayOnLinux 4.2.12
Wine 3.0.2

Intel Core i7-7700HQ CPU @ 2.80 GHz x 4
RAM 16 GB
HD 1 TB

Nvidia Geforce GTX 1050Ti / Intel Device 591b (2 graphic cards but I only use  Nvidia)


PROBLEM:

I've been happily playing Big Fish Games with POL thanks to a very kind man named Booman who instructed me via the blog Gamers on Linux (http://www.gamersonlinux.com/forum/threads/drawn-series-big-fish-games-guide.2552/#post-20459) on how to make everything run smoothly.

Almost every game works perfectly with the exception of a few newer games released in 2018 by Mad Head Games. The requirements seem to be the same to me

Game System Requirements:

    OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
    CPU: 2.5 GHz
    RAM: 1024 MB
    DirectX: 9.0
    Hard Drive: 587 MB

but when I try to play the game, the window gets minimized to tray and if I click on it, I get a full black screen but I can hear the sound in the background. When in full screen there is no way for me to shut down the game unless I log out CTRL ALT BACKSPACE.

My current settings in POL:
Windows XP
Wine 3.0
Drive 32 bits
d3dcompiler_43
d3dx9

I played around with the settings and using different versions of Wine and Windows and installing d3dx10, d3dx11 and directx9 (not all at once, of course!).
I also enabled and disabled GLSL, set Direct Draw Renderer to opengl and the Video Memory size to 4096 but everytime I get the same errorin the debugger!

DEBUG LOG:

[09/22/18 13:50:52] - Running wine-3.0.1 FrightChasers_SoulReaper.exe (Working directory : /home/miracles/.PlayOnLinux/wineprefix/FrightChasers/drive_c/Program Files/Fright Chasers - Soul Reaper)
0025:err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys": libudev.so.0: cannot open shared object file: No such file or directory
0025:err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
0009:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
0031:fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
0031:fixme:wbemprox:client_security_SetBlanket 0x7d319e14, 0x158798, 10, 0, (null), 3, 3, (nil), 0x00000000
0031:fixme:wbemprox:client_security_Release 0x7d319e14
0017:fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
0017:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
0032:fixme:wbemprox:client_security_SetBlanket 0x7d319e14, 0x15ac98, 10, 0, (null), 3, 3, (nil), 0x00000000
0032:fixme:wbemprox:client_security_Release 0x7d319e14
0035:fixme:ver:GetCurrentPackageId (0x3bdfe9c (nil)): stub
002f:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33ed88,0x00000000), stub!
002f:fixme:xinput:XInputGetCapabilities (index 3, flags 0x1, capabilities 0x33f29c) Stub!
0038:fixme:win:RegisterDeviceNotificationW (hwnd=0x10064, filter=0x3dffdc8,flags=0x00000000) returns a fake device notification handle!
002f:fixme:win:RegisterTouchWindow (0x10066 00000003): stub
002f:fixme:imm:ImmReleaseContext (0x10066, 0x3a03108): stub
002f:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
002f:fixme:msctf:ThreadMgrSource_AdviseSink (0x3a02e48) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
002f:fixme:imm:NotifyIME NI_CLOSECANDIDATE
002f:fixme:msctf:ThreadMgrSource_AdviseSink (0x3a02e48) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
002f:err:winediag:query_gpu_description Invalid GPU override 10de:1c8c specified, ignoring.
002f:fixme:win:EnumDisplayDevicesW ((null),0,0x33e748,0x00000000), stub!
002f:fixme:win:EnumDisplayDevicesW ((null),0,0x33e2d8,0x00000000), stub!
002f:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
002f:fixme:d3d_shader:print_glsl_info_log     Vertex info
002f:fixme:d3d_shader:print_glsl_info_log     -----------
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:imm:NotifyIME NI_CLOSECANDIDATE


The problem seems to be related to GLSL.

If you want to test the game for free yourself, here is the free demo:

https://www.bigfishgames.com/games/14280/fright-chasers-soul-reaper-collectors-edition/?pc


Thanks!

 

 

 

 

Edité par MiraclesHappen


The end is just a new beginning!
Dadu042 Lundi 25 Mars 2019 à 10:45
Dadu042

I have read the tutorial (manual installation) that you followed.

I suggest you to retry with a more recent version of Wine instead of the v3.0 (example: 3.19, or 4.4 with POL v4.3).
 

Wille Jeudi 17 Juin 2021 à 18:56
WilleAnonymous

I'd had quite the same problem. But I fixed it by enabling the virtual desktop in POL and setting it to the monitor's native resolution.

In my case, 1680x1050. (It's under configure --> Wine --> configure Wine --> Graphics.)

I hope it helps!

 

Edité par Wille

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