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Metro: Last Light Crashes

Crashes after 5 minutes of play

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wildcard Mercredi 11 September 2013 à 1:31
wildcardAnonymous

Hey all,

I'm on Ubuntu 12.04 64bit with Nvidia 319.32 drivers. I'm running Wine 1.6 inside of POL. Metro: Last Light is being played from Steam. The game launches and plays very well. Downside is that after 5 minutes of play, sometimes more, it will just crash and go into a zombie state. This is confirmed at wineHQ as a bug. Below is a link to comment #10 in the bug post with a patch that fixes this issue.


How can I get this compiled into Wine 1.6 so I can play the game? I'm new to this and now sure if I can do this on my own or where to ask. I thought I would ask as well as there might be another version of wine in POL that has this patch as it was seen in other games. I did a search of the forums around Metro Last Light or out of memory issues as per the bug. I know the game is slated for a Linux release late this year, but patience isn't there for me.

Any help and direction is welcomed. Thanks for reading too.

Edité par wildcard

petch Mercredi 11 September 2013 à 13:01
petch

Hi,

Create a feature request in the bug tracker for a new custom build of Wine.
That should include:
- Purpose of the build, some URL(s) where the patches are being discussed are welcome
- base Wine version to patch
- URLs to the patch(es), they can also be attached to the feature request

I hope I'm not missing anything important...

Example: http://www.playonmac.com/en/issue-3001.html
wildcard Mercredi 11 September 2013 à 16:55
wildcardAnonymous

Thanks Petch! I posted a feature request here. I appreciate the guidance and response.
booman Mercredi 11 September 2013 à 18:10
booman

I've seen memory issues with both Crysis and Crysis 2. PlayOnLinux Devs compiled Wine 1.6-rc4-d3d_doublebuffer and fixed the problem.

I would try that patched Wine and see if it works. I have Metro 2033 also and can test it too.

Also, if you click Configure in PlayOnLinux there are some Display options with buffering too.
Normally I use FBO, but there is backbuffer and pbuffer.
Those might make a difference or not help at all.

† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
wildcard Mercredi 11 September 2013 à 18:30
wildcardAnonymous

I'll try that. I forgot to mention above that I'm using Wine 64. I will update my ticket to reflect this information.

I'll test that patched wine you mentioned booman, just need to move my install to a 32 bit  prefix. Thanks!

**edit
I as well as you, use fbo. No difference sadly.

Edité par wildcard

booman Mercredi 11 September 2013 à 18:32
booman

Yeah, definitely install in a 32-bit virtual drive.
The doublebuffer patch seems to help with memory leaks, but who knows if it will fix your problem. Pretty easy to find out though.
Keep us up-to-date

† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
wildcard Mercredi 11 September 2013 à 19:03
wildcardAnonymous

Just tested the 1.6-rc4-d3d_doublebuffer in a 32 bit vitural drive on Ubuntu 12.04 with no changes. Game starts, plays, sound is good. Crashes after 5 minutes. First try was 5 minutes roughly, second was 7 roughly. FBO on the first time off the second.

It was worth the effort though, I now can use this patched wine for some other games.
booman Mercredi 11 September 2013 à 20:07
booman

Dang, ok... then its probably not a buffer issue.

Yeah, Wine manager is great for testing Wine's with any game.

† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained

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