wildcard |
Wednesday 11 September 2013 at 1:31
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wildcard
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Hey all,
I'm on Ubuntu 12.04 64bit with Nvidia 319.32 drivers. I'm running Wine 1.6 inside of POL. Metro: Last Light is being played from Steam. The game launches and plays very well. Downside is that after 5 minutes of play, sometimes more, it will just crash and go into a zombie state. This is confirmed at wineHQ as a bug. Below is a link to comment #10 in the bug post with a patch that fixes this issue.
How can I get this compiled into Wine 1.6 so I can play the game? I'm new to this and now sure if I can do this on my own or where to ask. I thought I would ask as well as there might be another version of wine in POL that has this patch as it was seen in other games. I did a search of the forums around Metro Last Light or out of memory issues as per the bug. I know the game is slated for a Linux release late this year, but patience isn't there for me.
Any help and direction is welcomed. Thanks for reading too. Edited by wildcard
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petch |
Wednesday 11 September 2013 at 13:01
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petch
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Hi, Create a feature request in the bug tracker for a new custom build of Wine. That should include: - Purpose of the build, some URL(s) where the patches are being discussed are welcome - base Wine version to patch - URLs to the patch(es), they can also be attached to the feature request I hope I'm not missing anything important... Example: http://www.playonmac.com/en/issue-3001.html
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wildcard |
Wednesday 11 September 2013 at 16:55
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wildcard
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booman |
Wednesday 11 September 2013 at 18:10
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booman
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I've seen memory issues with both Crysis and Crysis 2. PlayOnLinux Devs compiled Wine 1.6-rc4-d3d_doublebuffer and fixed the problem. I would try that patched Wine and see if it works. I have Metro 2033 also and can test it too. Also, if you click Configure in PlayOnLinux there are some Display options with buffering too. Normally I use FBO, but there is backbuffer and pbuffer. Those might make a difference or not help at all.
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wildcard |
Wednesday 11 September 2013 at 18:30
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wildcard
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I'll try that. I forgot to mention above that I'm using Wine 64. I will update my ticket to reflect this information.
I'll test that patched wine you mentioned booman, just need to move my install to a 32 bit prefix. Thanks!
**edit I as well as you, use fbo. No difference sadly. Edited by wildcard
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booman |
Wednesday 11 September 2013 at 18:32
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booman
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Yeah, definitely install in a 32-bit virtual drive. The doublebuffer patch seems to help with memory leaks, but who knows if it will fix your problem. Pretty easy to find out though. Keep us up-to-date
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wildcard |
Wednesday 11 September 2013 at 19:03
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wildcard
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Just tested the 1.6-rc4-d3d_doublebuffer in a 32 bit vitural drive on Ubuntu 12.04 with no changes. Game starts, plays, sound is good. Crashes after 5 minutes. First try was 5 minutes roughly, second was 7 roughly. FBO on the first time off the second.
It was worth the effort though, I now can use this patched wine for some other games.
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booman |
Wednesday 11 September 2013 at 20:07
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booman
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Dang, ok... then its probably not a buffer issue. Yeah, Wine manager is great for testing Wine's with any game.
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