NeoSoviet |
Sunday 21 July 2013 at 23:45
|
NeoSoviet
|
crashes as game is loading, not sure whats up but this is a bit of the debug log where the errors appear to start, any help would be greatly appericated thanks
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:win:EnumDisplayDevicesW ((null),0,0x33ed44,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33eb24,0x00000000), stub! fixme:dxgi:dxgi_output_GetDesc iface 0x172eb758, desc 0x33f0ac stub! fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! fixme:wbemprox:client_security_SetBlanket 0xb4765e10, 0x172ea8d0, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0xb4765e10 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2704 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2342 fixme:imm:ImmReleaseContext (0x3008a, 0x1aa1cb98): stub fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:win:EnumDisplayDevicesW ((null),0,0x33e844,0x00000000), stub! fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads pass_linear_scan:932 - out of registers ImportError: No module named BWAutoImport
|
Ronin DUSETTE |
Monday 22 July 2013 at 0:07
|
Ronin DUSETTE
|
Well, you havent given us much information, and thats only part of the debug output, but from what it looks like, you need to install the drivers for your graphics card from the manufacturers website.
|
NeoSoviet |
Monday 22 July 2013 at 1:32
|
NeoSoviet
|
|
Ronin DUSETTE |
Monday 22 July 2013 at 1:34
|
Ronin DUSETTE
|
|
NeoSoviet |
Monday 22 July 2013 at 2:26
|
NeoSoviet
|
Well that got me a bit more ahead, its now crashing after i log in when the game goes to retrive consumables ect and load my account. Had windows on this before and WoT ran ok, its running a NVIDIA 300M, this is the full log i got from it.
|
NeoSoviet |
Monday 22 July 2013 at 2:29
|
NeoSoviet
|
|
NeoSoviet |
Monday 22 July 2013 at 2:29
|
NeoSoviet
|
it appears the log is too large to post??
|
Ronin DUSETTE |
Monday 22 July 2013 at 2:30
|
Ronin DUSETTE
|
|
Ronin DUSETTE |
Monday 22 July 2013 at 2:41
|
Ronin DUSETTE
|
Had windows on this before and WoT ran ok, its running a NVIDIA 300M,
This isnt Windows. :) So, you will need to go to Nvidia's website, and download and install the newest drivers for your system, so that you can have the drivers and 32 bit libraries required to play the game with the card. That should solve your issue.
|
NeoSoviet |
Monday 22 July 2013 at 2:58
|
NeoSoviet
|
couldnt find the driver for ubuntu on nvidia site ( tried the linux version but it came off as a .run file) i used Dash to update drivers
|
Ronin DUSETTE |
Monday 22 July 2013 at 3:01
|
Ronin DUSETTE
|
yup. Thats how they come. So, uninstall whatever you installed from the Dash or the software center or additional hardware. After that, restart your machine. Then, download the driver for your card (which is a .run file), and do the following: CTRL+ALT+F1 log in with your username and password navigate to where you downloaded the file (probably in /home/user/Downloads) sudo chmod +x NVIDIA-nameofdriver.run sudo service lightdm stop sudo ./NVIDIA-nameofdriver.run and follow prompts. Edited by RoninDusette
|
NeoSoviet |
Tuesday 23 July 2013 at 4:37
|
NeoSoviet
|
Ctrl +alt+F1 seems to turn off my display and makes the system unresponsive??? Lol
|
Ronin DUSETTE |
Tuesday 23 July 2013 at 4:50
|
Ronin DUSETTE
|
Yeah. It does. If you have multiple monitors, it will be on one of those. You can get back to your regular desktop by CTRL + ALT + F7. That is how you install them, and its the only way to make sure that they are in there correctly. You will also have to install build-essential first, so that you have the tools to build the kernel module. Write down those instructions or view them on a phone or another computer or something, and follow those instructions. Once you hit CTRL+ALT+F1, every monitor but your main one will shut off, and it will prompt you for a username. Type in your username, press enter, and it will ask you for your password. It WILL NOT show your password or even little dots, so just type your password, and it will let you log in. Trust me, this will work, and it seems like a pain in the ass, but its really not, and will give you way better performance.
|