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Torchlight II - starts first time after install, crashes any time after
Author | Replies |
riinamuras | Sunday 5 May 2013 at 20:35 |
riinamuras
|
So I downloaded the Torchlight II demo using PlayOnMac to make sure it worked before I bought it... started up fine, went through the intro video, but was kinda slow so I went into the settings to lower the graphics. It asked me to restart, I said fine, and now it crashes whenever I try to open it. Launcher works fine, but when it gets to the loading screen after a minute or two a pop-up window saying it crashed with no other explanation comes up, and the loading screen stays up unless I totally quit XQuartz. This is as much of the debugger window as I could copy, as far as I can tell it's just loading info with nothing about the crash:
TEXTURES/GLOW/BLUECRESCENT.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DISTORT_RING.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL25.DDS' with 2147483647 mip map levels Total sounds loaded: 329 Total sounds loaded: 330 Total sounds loaded: 331 Total sounds loaded: 332 D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/DRIPSPLASH.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOWINTENSE.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/CLAWBIG.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2ADD.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SOUND_4X4.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FISH.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/SPRAY.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE20B.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/STEAM.DDS' with 2147483647 mip map levels Total sounds loaded: 333 D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/STRIKEBLUE.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_ALPHA.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR2.DDS' with 2147483647 mip map levels Total sounds loaded: 334 Total sounds loaded: 335 Total sounds loaded: 336 Total sounds loaded: 337 Total sounds loaded: 338 Total sounds loaded: 339 D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODJET.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FLARE2.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL15B.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTER2.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH13.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/XFLASH.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTERGROUND.DDS' with 2147483647 mip map levels Creating resource group MEDIA/MODELS/FISHINGPOLE/ Added resource location 'MEDIA/MODELS/FISHINGPOLE/' of type 'PAK' to resource group 'MEDIA/MODELS/FISHINGPOLE/' Initialising resource group MEDIA/MODELS/FISHINGPOLE/ Parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ Parsing script MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MATERIAL Finished parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels Creating resource group MEDIA/MODELS/FISH/ Added resource location 'MEDIA/MODELS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/FISH/' Initialising resource group MEDIA/MODELS/FISH/ Parsing scripts for resource group MEDIA/MODELS/FISH/ Parsing script MEDIA/MODELS/FISH/FISH.MATERIAL Finished parsing scripts for resource group MEDIA/MODELS/FISH/ Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlinered.dds' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_SHADOWED.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FOOTSTEPSAND.DDS' with 2147483647 mip map levels Total sounds loaded: 340 Total sounds loaded: 341 Total sounds loaded: 342 Total sounds loaded: 343 Total sounds loaded: 344 Total sounds loaded: 345 Total sounds loaded: 346 Total sounds loaded: 347 Creating resource group MEDIA/MODELS/WEAPONS/_STAVES/ Added resource location 'MEDIA/MODELS/WEAPONS/_STAVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_STAVES/' Initialising resource group MEDIA/MODELS/WEAPONS/_STAVES/ Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN01.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN02.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_MIRKA01.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF03.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF04.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF05.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF06.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF07.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF08.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF09.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF10.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF11.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF12.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF13.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF14.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF15.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF16.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF17.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF21.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_MIRKA01.MATERIAL Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_REGENT.MATERIAL Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MESH. D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.DDS' with 2147483647 mip map levels D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS' with 2147483647 mip map levels Total sounds loaded: 348 Total sounds loaded: 349 Total sounds loaded: 350 Total sounds loaded: 351 Total sounds loaded: 352 Total sounds loaded: 353 Creating resource group MEDIA/MODELS/PETS/FERRET/ Added resource location 'MEDIA/MODELS/PETS/FERRET/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/FERRET/' Initialising resource group MEDIA/MODELS/PETS/FERRET/ Parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ Parsing script MEDIA/MODELS/PETS/FERRET/FERRET.MATERIAL Finished parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ Mesh: Loading MEDIA/MODELS/PETS/FERRET/FERRET.MESH. Skeleton: Loading MEDIA/MODELS/PETS/FERRET/Ferret.skeleton D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEASEL_PET.DDS' with 2147483647 mip map levels WARNING: the mesh 'MEDIA/MODELS/PETS/FERRET/FERRET.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation maySkeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK1.SKELETON Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK2.SKELETON Skeleton: Loading MEDIA/MODELS/PETS/FERRET/FIDGET1.SKELETON Skeleton: Loading MEDIA/MODELS/PETS/FERRET/HIT.SKELETON Skeleton: Loading MEDIA/MODELS/PETS/FERRET/IDLE.SKELETON Skeleton: Loading MEDIA/MODELS/PETS/FERRET/RUN.SKELETON Skeleton: Loading MEDIA/MODELS/PETS/FERRET/WALK.SKELETON Total sounds loaded: 354 Total sounds loaded: 355 Total sounds loaded: 356 Total sounds loaded: 357 Total sounds loaded: 358 Total sounds loaded: 359 Total sounds loaded: 360 Total sounds loaded: 361 Total sounds loaded: 362 Total sounds loaded: 363 Total sounds loaded: 364 Total sounds loaded: 365 Total sounds loaded: 366 Total sounds loaded: 367 Total sounds loaded: 368 Total sounds loaded: 369 Total sounds loaded: 370 Total sounds loaded: 371 Total sounds loaded: 372 Total sounds loaded: 373 Total sounds loaded: 374 Total sounds loaded: 375 Total sounds loaded: 376 Total sounds loaded: 377 Total sounds loaded: 378 Total sounds loaded: 379 Total sounds loaded: 380 Total sounds loaded: 381 Total sounds loaded: 382 Total sounds loaded: 383 Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. |
riinamuras | Thursday 16 May 2013 at 1:47 |
riinamuras
|
So I've figured out that the issue is not graphics/whatever, but it won't launch more than once after an install. If I clear the local files then reinstall the game it works fine the first time, then if I try to launch it again it crashes. This is what's coming up on the debugger:
S/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC003 because this Material does not exist. Have you forgotten to define it in a .Can't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC004 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC005 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC006 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC007 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC008 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC009 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC0010 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC0011 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE000 because this Material does not exist. HavCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0000 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0001 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0002 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0003 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0004 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0005 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0006 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0007 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0008 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0009 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE00010 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE00011 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA00 because this Material does not exist. HavCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA000 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA001 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA002 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA003 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA004 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA005 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA006 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA007 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA008 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA009 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA0010 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA0011 because this Material does not exist. HD3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 10 (X_UnmapWindow) Resource id in failed request: 0xe00001 Serial number of failed request: 183 Current serial number in output stream: 184 [0515/194301:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8 Looks like an issue with tundra mesh. How do I fix those files? |
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