Salut à tous, alors, j'ai un petit problème qui me fait crasher playonlinux dès que je lance mon jeu ...
voici le résultat de playonlinux sur console :
playonlinux
[main] Message: PlayOnLinux (4.1.8) is starting
[clean_tmp] Message: PlayOnLinux seems to be already running. Don't cleaning tmp
[Check_OpenGL] Warning: 32bits direct rendering is not enabled
[Check_OpenGL] Message: 64bits direct rendering is enabled
[main] Message: Filesystem is compatible
[install_plugins] Message: Vérification de l'extension: Capture...
[install_plugins] Message: Vérification de l'extension: ScreenCap...
[install_plugins] Message: Vérification de l'extension: PlayOnLinux Vault...
/usr/share/playonlinux/bash/startup_after_server: ligne 38 : [: : nombre entier attendu comme expression
/usr/share/playonlinux/bash/startup_after_server: ligne 38 : [: : nombre entier attendu comme expression
[maj_check] Message: List is up to date
je suis sous Kubuntu (le dernier) en 64bits. j'ai wine 1.5
et le débugger me dit :
Running wine-1.5.10 StarCraft II.exe (Working directory : /home/alexis/.PlayOnLinux/wineprefix/SC2_WoL/drive_c/Program Files/StarCraft II)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetLogicalProcessorInformation ((nil),0x32dca0): stub
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "Mesa DRI Intel(R) Ivybridge Mobile ", versiX Error of failed request: GLXBadDrawable
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 290
Current serial number in output stream: 290
si quelqu'un pouvait m'aider je lui en serait très reconnaissant :)
Edité par sailx