imanligenc
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Hello.
I've installed GTA: San Andreas with PlayOnLinux's own script. It is using wine 1.3.26. The game is working perfectly. Only the problem is sound. After a short time of playing, the sounds are disappearing. And sometimes sounds like car engines, guns, speeches etc. are disappearing and music is continuing.
This is the wine debug output:
ndreas.log.e
[POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.26, x86
[POL_Wine_SetVersionEnv] Message: "/home/asd/.PlayOnLinux//wine/linux-x86/1.3.26" exists
[POL_Wine] Message: Running wine-1.3.26 gta_sa.exe
wine: cannot find L"C:\\\\windows\\\\system32\\\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\\\windows\\\\system32\\\\winemenubuilder.exe -a -r" (2)
fixme:win:EnumDisplayDevicesW ((null),0,0x177f64c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f63c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x151878,0x149d00): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x177f304,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f79c,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a7db0,0x1a7cb0): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1f6870,0,(nil),(nil)): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Initialised SoundManager
[POL_Wine] Message: Wine return: 0
It saying "fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels"
How can I fix this?
Thanks...
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