Hi everybody!
I'm new to Playonlinux and I'm starting to understand how it works and all goodies it offers compared to a standalone wine installation..
So, before asking for the object question, I'd like to make some questions related to the general Playonlinux rules..
1. Is there a way to use a pre-existing wine installation? For example, before installing playonlinux I just had wine 1.3.0 installed into my Slackware (I build the package and so it's installed in
/usr/share/wine and into my home folder there is the .wine folder that stores the windows drive..
Maybe is there a way to do that by placing a simlink into
/home/brainvision/.PlayOnLinux/wine/linux-x86 for example? And same question for the .wine folder? Is it possible to make a simlink into
wineprefix folder?
2. Is there a reference list where I can find to what refer the list of possible package Playonlinux can install to override the wine default driver and dll? I talking about that:
dimput, desura, directplay, dxfullsetup and so on.. A lot of them are really redundant.. naturally the packages I just mentioned are only examples.. what I want to say is that I'm using Linux since the last 5 years and I really miss last news about MS SO.. and what I knew it's quite at all forgotten!! :)
That just for starting.. :)
Now, I try to install some games and I must say that I have been very happy to see that they works very very good into my Slackware machine! Thank you very much for that: I appreciate a lor your efforts and I like your work!! Please go on!!
I'm so happy that I'm planning to start to write by myself some script for games i successfully run and that are not present into your database.. Naturally I have to study a lot since I can do a good work, so for now I'm still look around..
But.. I saw that you have into your database Mafia II game, that I started to play 2 days ago into a Win partition: n ow I want to play it here into Slackware! I try to install it: I mount my iso file as a drive and I saw that it was mounted good; then i open Playonlinux and I choose from the list mafia II: I noticed that nothing happen for 2 or 3 minutes, so I control the output pressing ALT + CTRL + F! (I use runlevel 3) and I discovered that Playonlinux print sequentially and very fast those warnings / errors:
Traceback (most recent call last):
File "/usr/share/playonlinux/python/guiv3.py", line 877, in AutoReload
self.texteP.SetLabel(self.fichier[3].replace("\\\\n","\\n").decode("utf8"))
File "/usr/lib/python2.6/encodings/utf_8.py", line 16, in decode
return codecs.utf_8_decode(input, errors, True)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe0 in position 22: invalid continuation byte
Traceback (most recent call last):
File "/usr/share/playonlinux/python/guiv3.py", line 877, in AutoReload
self.texteP.SetLabel(self.fichier[3].replace("\\\\n","\\n").decode("utf8"))
File "/usr/lib/python2.6/encodings/utf_8.py", line 16, in decode
return codecs.utf_8_decode(input, errors, True)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe0 in position 22: invalid continuation byte
Traceback (most recent call last):
File "/usr/share/playonlinux/python/guiv3.py", line 877, in AutoReload
self.texteP.SetLabel(self.fichier[3].replace("\\\\n","\\n").decode("utf8"))
File "/usr/lib/python2.6/encodings/utf_8.py", line 16, in decode
return codecs.utf_8_decode(input, errors, True)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe0 in position 22: invalid continuation byte
Traceback (most recent call last):
File "/usr/share/playonlinux/python/guiv3.py", line 877, in AutoReload
self.texteP.SetLabel(self.fichier[3].replace("\\\\n","\\n").decode("utf8"))
File "/usr/lib/python2.6/encodings/utf_8.py", line 16, in decode
return codecs.utf_8_decode(input, errors, True)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe0 in position 22: invalid continuation byte
Traceback (most recent call last):
File "/usr/share/playonlinux/python/guiv3.py", line 877, in AutoReload
self.texteP.SetLabel(self.fichier[3].replace("\\\\n","\\n").decode("utf8"))
File "/usr/lib/python2.6/encodings/utf_8.py", line 16, in decode
return codecs.utf_8_decode(input, errors, True)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe0 in position 22: invalid continuation byte
Traceback (most recent call last):
File "/usr/share/playonlinux/python/guiv3.py", line 877, in AutoReload
self.texteP.SetLabel(self.fichier[3].replace("\\\\n","\\n").decode("utf8"))
File "/usr/lib/python2.6/encodings/utf_8.py", line 16, in decodeAs you can see it's always the same text, repeated forever and ever and ever!! What does it means? It seems that there a problem about the UTF-8 charset codification (I', actually using it) but I think that it's impossible a python script cannot handle UTF-8!!
What do you think about that??
Just to say all I have to add that this error totally freeze both Playonlinux both my machine: there no way to continue, no way at all: I must brutally kill the X session and do
startx again!! Very odd, isn't it?
Thank you very very much for your time and for your precious help (I hope)!! :D
Edité par brsinvision