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The Witcher 2
Err:d3d:device_clear_render_target
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BigDaddy | Dimanche 25 September 2011 à 22:25 |
BigDaddy
|
Bonjour,
J'espere avoir posté dans la bonne section :-° J'ai téléchargé The Witcher 2 sur gog.com et lancé l'installation. :sunglasses: L'installation se passe très bien depuis playonlinux mais lorsque je lance le jeu il se crash. :cry: Voici le log : Writting log to /home/USER/.PlayOnLinux//tmp/errors_The Witcher 2 : Assassins of Kings.log.e [POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.28, amd64 [POL_Wine_SetVersionEnv] Message: "/home/USER/.PlayOnLinux//wine/linux-amd64/1.3.28" exists [POL_Wine] Message: Running wine-1.3.28 witcher2.exe err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks. fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:dbghelp_dwarf:compute_location Unhandled attr op: 9e fixme:win:EnumDisplayDevicesW ((null),0,0x32f564,0x00000000), stub! fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xf16ea3c): stub fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda3bc8) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda3f10) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda4258) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda45a0) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda48e8) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda4c30) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda4f78) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda5fe0) WINED3DFMT_R32_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda6328) WINED3DFMT_R32_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda6670) WINED3DFMT_R32_FLOAT 256x192 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda69b8) WINED3DFMT_R32_FLOAT 256x192 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda6d00) WINED3DFMT_R32_FLOAT 256x192 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda3bc8) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda3f10) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda4258) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda45a0) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda48e8) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda4c30) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda4f78) WINED3DFMT_R16G16B16A16_FLOAT 512x384 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2522 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcd8ada8) WINED3DFMT_R32_FLOAT 512x512 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0xcd8af30) WINED3DFMT_D24_UNORM_S8_UINT 512x512 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda3bc8) WINED3DFMT_R16G16B16A16_FLOAT 1024x768 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0xcda37c8) WINED3DFMT_D24_UNORM_S8_UINT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda6328) WINED3DFMT_R32_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xcda5fe0) WINED3DFMT_R32_FLOAT 1024x768 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 775 ../../../dlls/d3d9/shader.c :312 : unsafe_impl_from_IDirect3DPixelShader9: L'assertion « iface->lpVtbl == &d3d9_pixelshader_vtbl » a échoué. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. /usr/share/playonlinux/lib/wine.lib : ligne 373 : 11637 Processus arrêté wine "$@" [POL_Wine] Message: Wine return: 137 J'ai essayé l’installation en passant directement par Wine et le jeu se lançait avec le son mais pas d'image (écran noir).:@ Ma config est un laptop dell E4310 avec une cartes graphique INTEL GMA HD. J'ai lu qu'il fallait lancer le configurateur en premiere (chose faite) et j'ai essayé d'installe plusieurs versions de DirectX mais en vain.:sad: Avez vous eu le cas similaire ou des idées ? Perso je pense que ca peut venir de ma carte graphiques mais starcraft 2 tourne alors dans le doute je poste ici... Merci d'avance et Vive Wine et PlayOnLinux ! :D "If you want to accomplish something in the world, idealism is not enough - you need to choose a method that works to achieve the goal." RSM |
ulukyn | Dimanche 25 September 2011 à 23:51 |
ulukyn
|
Bonsoir,
As-tu essayer avec ces options là? Si ça ne marche pas essaye d'installer les paquets d3dx9 et/ou directx9 |
GNU_Raziel | Lundi 26 September 2011 à 1:03 |
GNU_Raziel
|
Le probleme viens de ta carte Intel GMA. Même si sous windows tu arrives a lancer quelques jeu, sous linux tu n'arriveras pas à grand choses avec ça. Le pilote LInux intel est TRES basique, tout comme les cartes d'ailleur...bien pour faire de la bureautique des matter des videos HD, pas pour jouer.
De plus, avec wine, ce jeu ne semble fonctionner correctement qu'avec les cartes Nvidia. Edité par GNU_Raziel |
BigDaddy | Lundi 26 Novembre 2012 à 11:05 |
BigDaddy
|
En effet c'est bien à cause de ces "saloperies" de INTEL intégré... On les retrouve dans quasiment tous les laptops j'ai l'impression même s'ils ont une carte graphique dédié en plus (afin d'optimiser la conso elec, etc...)
Le problème supplémentaire sous GNU/Linux (arrêtez moi si je me trompe) c'est lorsqu'on a une vrai carte graphique elle n'est pas reconnu par défaut et il faut faire des paramétrages de ouf pour signaler au PC de basculer en basse conso sur la Intel intégré et de passer sur une AMD/Nvidia pour avoir de la perf ! (En tout cas j'ai pas entièrement réussi et plus de laptop pour tester...) Désolé de ne répondre que maintenant mais j'avais un peu zappé l'histoire ! Merci de vos réponses en tout cas !!! ;-) "If you want to accomplish something in the world, idealism is not enough - you need to choose a method that works to achieve the goal." RSM |
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