stackdaddy |
Dimanche 14 Novembre 2010 à 23:32
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stackdaddy
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I had a lot of audio and other problems when trying to use PlayOnLinux with most of my games. I found that installing them under my normal non POL did not have these issues. One of the biggest problems I had was that none of my POL wine versions supported Pulseaudio for some reason, I manually installed the driver (and edited the registry to "pulse" and still nothing would allow me to use it. I eventual created a new wine version in my POL folder and simply copied my working (32bit wine) to the newly created folder and all of a sudden I was able to use all the features that my normal wine install could use. Pulseaudio for me has always worked better, I have never had pops or cracks in my audio because of it and I would love to know why it is not supported in any of the POL wine versions I download (and I'm positive that I'm doing something wrong, but it does all work now).
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GNU_Raziel |
Lundi 15 Novembre 2010 à 1:44
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GNU_Raziel
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Just set SoundHardwareAcceleration to Emulation in winecfg and sound will work, even with PulseAudio enabled.
We do not enable pulseaudio support in our build because many GNU/Linux distributions do not use it...POL need to work for all, not just Ubuntu users. Edité par GNU_Raziel
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stackdaddy |
Lundi 15 Novembre 2010 à 2:31
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stackdaddy
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Thanks for the reply, I only need it because of a not so great setup on my part (Fedora btw) but at least now I understand, and otherwise POL is great! Edité par stackdaddy
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ruudschmahinda |
Mercredi 19 September 2012 à 21:56
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ruudschmahinda
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If I open winecfg it won't give me the option to set SoundHardwareAcceleration to Emulation in the Audio-Tab. That's with wine 1.4 and up. So how would I want to do that?
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petch |
Mercredi 19 September 2012 à 23:36
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petch
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In Wine 1.4 you have no choice, sound subsystem has been rewritten and you only have the equivalent of Emulation. If you're interested in pulseaudio support, there's a feature request open: http://www.playonmac.com/en/issue-1314.html Edité par petch
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