plata |
Dimanche 8 Mai 2016 à 11:21
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plata
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Note: This is not yet working. I'm just sharing it here because I thought we might get it running together.
What works:
- Installation
- Running Epic Games Launcher
- Logging in
What doesn't work:
- Creating an Unreal Engine project (requires Windows 7 SP 1)
Update: Use OpenGL to avoid D3D11 issues (black window). (thanks to Yaakuro for figuring this out)
Update 2: Fixed crash of login window ("Portal") with error
wine: Call from 0x7bc581c0 to unimplemented function WS2_32.dll.InetNtopW, aborting
by adding
-http=wininet
to command line arguments.
Update 3: Use 64bit (otherwise you cannot create Unreal Engine projects)
Update 4: Wine 1.9.16 fixes
wine: Call from 0x7bc581c0 to unimplemented function WS2_32.dll.InetNtopW, aborting
Update 5: If the update complains about missing dependencies, try "-SkipBuildPatchPrereq".
#!/bin/bash
# Date : (2016-05-07 ??-??)
# Last revision : (2016-08-06 12-45)
# Wine version used : 1.9.16
# Distribution used to test : Kubuntu 16.04 x64
# Author : plata
[ "$PLAYONLINUX" = "" ] && exit 0
source "$PLAYONLINUX/lib/sources"
TITLE="Epic Games Launcher"
PREFIX="EpicGamesLauncher"
WORKING_WINE_VERSION="1.9.16"
EDITOR="Epic Games"
GAME_URL="https://www.epicgames.com"
AUTHOR="plata"
# use 64bit (otherwise creating UE projects is not possible)
POL_System_SetArch "amd64"
# start the script
POL_GetSetupImages "http://files.playonlinux.com/resources/setups/$PREFIX/top.jpg" "http://files.playonlinux.com/resources/setups/$PREFIX/left.jpg" "$TITLE"
POL_SetupWindow_Init
POL_Debug_Init
POL_SetupWindow_presentation "$TITLE" "$EDITOR" "$GAME_URL" "$AUTHOR" "$PREFIX"
# set prefix path
POL_Wine_SelectPrefix "$PREFIX"
# download wine if necessary and create prefix
POL_Wine_PrefixCreate "$WORKING_WINE_VERSION"
POL_SetupWindow_browse "$(eval_gettext 'Please select the setup file to run.')" "$TITLE"
INSTALLER="$APP_ANSWER"
POL_SetupWindow_wait "$(eval_gettext 'Please wait while $TITLE is installed...')"
POL_Wine msiexec /i "$INSTALLER" SKIP_AUTOLAUNCH="1"
# create shortcut
POL_Shortcut "EpicGamesLauncher.exe" "$TITLE" "$PREFIX-48x48.png" "-OpenGL"
POL_SetupWindow_Close
exit 0
Edité par plata
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MTres19 |
Mercredi 18 Mai 2016 à 0:25
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MTres19
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Hmmm... Going by this, it might be worthwhile to try adding:
POL_Wine_OverrideDLL "" "d3d11"
Might be worth a try, but don't count on it helping.
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plata |
Mercredi 18 Mai 2016 à 17:41
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plata
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This gives me:
err:module:import_dll Library d3d11.dll (which is needed by L"C:\\Program Files\\Epic Games\\Launcher\\Portal\\Binaries\\Win32\\EpicGamesLauncher.exe") not found
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MTres19 |
Jeudi 19 Mai 2016 à 22:07
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MTres19
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I can't say I know what to do in that case. Probably a deficiency in Wine. If there aren't yet any relevent bugs filed on WineHQ bugzilla, though, you could file one about it. A word of warning though: you should retest first with the official wine-staging packages, possibly from the Official Wine PPA if you're running *buntu. Wine isn't exactly friendly about PlayOnLinux, and you should avoid discussing it even though PlayOnLinux uses vanilla Wine. (This is probably due to the fact that PlayOnLinux is very similar to the commercial Crossover, which helps fund Wine development, only free and arguably better.)
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plata |
Vendredi 20 Mai 2016 à 18:25
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plata
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I assume it's because D3D11 is not working properly in wine yet. As they are currently working on fixing this (and already have some games running), the near future might bring some improvements.
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Yaakuro |
Samedi 28 Mai 2016 à 15:05
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Yaakuro
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You can use OpenGL instead of DirectX. Add the '-OpenGL' flag as argument. But it still doesn't work. This
wine: Call from 0x7bc581c0 to unimplemented function WS2_32.dll.InetNtopW, aborting
seems to be an issue.
Edité par Yaakuro
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plata |
Samedi 28 Mai 2016 à 17:40
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plata
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I updated the script. Seems like the argument '-http=wininet' fixes the crash caused by
unimplemented function WS2_32.dll.InetNtopW
I cannot log in but it seems to run in offline mode.
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MTres19 |
Samedi 28 Mai 2016 à 18:43
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MTres19
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Hey, it looks like you're getting somewhere! Try
POL_Call POL_Install_wininet
Maybe that will work!
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plata |
Samedi 28 Mai 2016 à 19:11
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plata
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I cannot install wininet. It complains about the checksums.
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plata |
Mardi 19 Juillet 2016 à 11:46
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plata
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One more hint: If the Launcher tries to update, it might get stuck in the "Please wait" window. In this case, temporarily remove the "-http=wininet" parameter.
Maybe installing wininet could help but I cannot check this as I said already. Any news on the checksum problem?
(In winetricks the problem has been fixed in the meantime. As MS has removed old files from their servers, they are now using a fallback to archive.org to download the required files).
Edité par plata
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plata |
Mardi 26 Juillet 2016 à 18:44
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plata
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The wine patch https://source.winehq.org/patches/data/124719 solves
wine: Call from 0x7bc581c0 to unimplemented function WS2_32.dll.InetNtopW, aborting
With this patch, also the "-http=wininet" parameter is not needed anymore.
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plata |
Samedi 6 Aoüt 2016 à 12:53
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plata
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Wine 1.9.16 contains the required patch. It is now possible to log in. I can, however, not create an Unreal Engine project because this requires Windows 7 SP1 (if I set Wine to Windows 7, the Launcher does not start anymore - I guess it's the same cef issue as for steamwebhelper).
Edité par plata
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Yea |
Vendredi 24 Décembre 2021 à 19:18
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Yea
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I'm very new to this and I am wondering how to install the epic games launcher. When I try to do it I get stuck an error when trying to install prerequisites. Where should I put this code in? Thanks.
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Yea |
Vendredi 24 Décembre 2021 à 19:18
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Yea
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I'm very new to this and I am wondering how to install the epic games launcher. When I try to do it I get stuck an error when trying to install prerequisites. Where should I put this code in? Thanks.
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