Hi Everyone ^.^
I recently found a fun little f2p 3rd person Voxel MMO called Cubic Castles. Normaly games I have tried with POL all have fixes already here but I suppose this ones a bit new, and I really enjoy it ^.^ I play it on my tablet but figured I would really like to run it on my desktop as it does have a windows version.
What works:
Install, Login, Movement, Camera Movement, Chat, Hud, Skymap, Menus, Options
What Does Not:
Fog (normaly a distance fog) is so close that it blocks everything from view except things that are close to the camera while in realms (worlds) and on the overmap it makes everything white (but not the hud, chat or character names. When going to the skymap (an overworld map) there is a moment when everything is clear, displays proporly, with no fog, map is also not affected by fog.
Figured I would see if anyone here has any ideas or tips on what might cause or fix it =P
Thanks,
Polli
Specs:
AMD64 4400x2
2gb Ram
Geforce gt 220 1gb Nvidia 331.113 Driver
Ubuntu 14.10 64bit
POL: 4.2.3
Wine Versions Tried: 1.7.34, 1.7.34CMST, 1.5.29
Components Tried: dxfullsetup, d3dcompiler_43.
Tried Each of the display options, None seem to have a positive or negative effect on the game.
Also experianced same issue with intel graphics based laptop running ubuntu 14.10 32bit
Heres My Debug:
[01/23/15 22:31:58] - Running wine-1.5.29 Cubic.exe (Working directory : /home/polli/.PlayOnLinux/wineprefix/CubicCastles/drive_c/Program Files (x86)/Cubic Castles)
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:EnumDisplayDevicesW ((null),0,0x33f718,0x00000000), stub!
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:ole:CoCreateInstance apartment not initialised
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:g711:G711_StreamSize
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
err:d3d:wined3d_debug_callback 0x1767b0: "GL_INVALID_VALUE error generated. Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ ../../../dlls/wined3d/state.c / 4877
Edité par Molli Polli