Heyyo,
Linux version: Xubuntu 32bit with kernel 3.16.2 & Antergos 32bit with kernel 3.16.2 & SteamOS
Version de POL: 4.2.4
So? My main question is... NVIDIA SLI on Linux requires screen flipping in order to work (at the moment anyways) so I was wondering if there's a way to force PlayOnLinux (WINE) to do screen flipping instead of swapping?
Here's what I mean...
https://github.com/ValveSoftware/SteamOS/issues/224
quote=Plagman
SLI in its current state can simply not work in SteamOS as the application is never flipping directly to the screen because of the SteamOS compositor, and NVIDIA does not support that case. We have issues logged with them in order to improve this situation.
In general, improving SLI performance and compatibility on Linux is something that should be taken directly with NVIDIA.
It's possible it becomes a focus for us in the future if an OEM partner designs a major Steam Machine with SLI, but at this point we're focusing on other things.
As far as I understand it? This is the main issue for SLI in Linux but I could be wrong... but it would be nice to know if there's a way to force WINE to do frame buffer flipping instead of frame buffer swapping. Hopefully someone here can point me in the right direction. :)
Right now? The only SLI games that work in Linux is ID Tech 4 Engine games... so that means Prey, Doom III, Quake IV, Enemy Territory: Quake Wars and "The Dark Mod" which is a free to play mod using the ID Tech 4 Engine.
By default? the NVIDIA drivers for Linux come with vSyncToBlank & AllowFlipping set to ON already... but I think it's WINE that won't enable it.
Edité par ThE_MarD