[08/16/14 16:56:21] - Running wine-1.7.20 GameClient.exe (Working directory : /home/oommeerr/.PlayOnLinux/wineprefix/Arc/drive_c/Program Files/Perfect World Entertainment/Neverwinter_en/Neverwinter/Live)
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0x47e0000 0 0x32fc78 4
Shared memory should be enabled by default since not using dev data.
DO_AUTO_RUNS...fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:heap:HeapSetInformation 0x52d0000 0 0x32fc70 4
InputLib startup...InputLib startup... done (0.00)
RefSystem: Creating NormalHandles table, size 64.
done. (0.21)
Loading logo...
done. (0.00)
Preloading DLLs...fixme:dbghelp:validate_addr64 Unsupported address fffffffff7320000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7300000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff72a0000
fixme:bitmap:CreateBitmapIndirect planes = 4
done. (0.72)
FileSystem startup...Failed to add GameDataDir: ./platformData (it does not exist or could not be accessed)
Loading hoggs...
UNACCOUNTED FOR (0.15)
Add to folder cache: ./piggs/bins.hogg:...
done (0.04)
Add to folder cache: ./piggs/data.hogg:...
done (0.02)
Add to folder cache: ./piggs/texture.hogg:...
done (0.18)
Add to folder cache: ./piggs/exes.hogg:...
done (0.00)
Add to folder cache: ./piggs/texture2.hogg:...
done (0.00)
Add to folder cache: ./piggs/object.hogg:...
done (0.00)
Add to folder cache: ./piggs/sound.hogg:...
done (0.02)
Add to folder cache: ./piggs/dynamic.hogg:...
done (0.00)
Add to folder cache: ./piggs/bins2.hogg:...
done (0.00)
Add to folder cache: ./piggs/character.hogg:...
done (0.00)
done (10 hoggs) (0.45)
GameDataDirs:
*./Data
./Localdata
Auto-enable PatchStreaming... enabled (simulation off) (0.00)
done. (0.46)
Caching folders...
Precaching animation_library...
done. (0.00)
Precaching autobinds...
done. (0.00)
Precaching bin...
done. (0.00)
Precaching character_library...
done. (0.00)
Precaching defs...
done. (0.00)
Precaching dyn...
done. (0.00)
Precaching environment...
done. (0.00)
Precaching fonts...
done. (0.00)
Precaching genesis...
done. (0.00)
Precaching keybinds...
done. (0.00)
Precaching maps...
done. (0.00)
Precaching materials...
done. (0.00)
Precaching messages...
done. (0.00)
Precaching object_library...
done. (0.00)
Precaching powerart...
done. (0.00)
Precaching shaders...
done. (0.00)
Precaching sound...
done. (0.00)
Precaching texts...
done. (0.00)
Precaching texture_library...
done. (0.00)
Precaching ui...
done. (0.00)
Precaching world...
done. (0.00)
done. (0.00)
Parsing command line...
Done parsing command line. (0.00)
GamePrefsInit: giGamePrefSet now 0
Gathering system specs...fixme:win:EnumDisplayDevicesW ((null),0,0x32d5c4,0x00000000), stub!
fixme:wbemprox:client_security_SetBlanket 0xf6f03270, 0xe6566e8, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf6f03270
fixme:win:EnumDisplayDevicesW ((null),0,0x32d008,0x00000000), stub!
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
done. (0.19)
CPU: 2100 Mhz (2/4 cores) / RAM: 7895 MBs (7258 free) / Video Card: WINE Graphics Driver / Driver Ver: UnknownVendor / UserVA: 4.0GB / OS Ver: 6.1.7601 / VidMem: 1024 MBs / D3D11: Unknown
Acceptable video card driver
UtilitiesLib startup...fixme:win:EnumDisplayDevicesW ((null),0,0x32de48,0x00000000), stub!
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0x1, feature_levels 0x32e5dc, levels 0x6, sdk_version 7, device (nil), feature_level 0x32e5d4, context (nil)
fixme:win:EnumDisplayDevicesW ((null),0,0x32db48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32db68,0x00000000), stub!
done. (0.01)
Creating primary rendering device...
Trying (Direct3D9Ex)...fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0xec0000 0 0x33fc8c 4
fixme:heap:HeapSetInformation 0xfd0000 0 0x33fc00 4
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
Shared memory should be enabled by default since not using dev data.
Shared memory should be enabled by default since manual production mode on even though using dev data.
SetSharedMachineIndex 1
Lang 0
ceProcessId 8
ceThreadId 9
ceArgs 40152264:656
productionMode
CECrash 1