xyzxyz |
Mercredi 16 Octobre 2013 à 21:15
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xyzxyz
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Hi all,
¿Has anyone been able to run this game?
When I run it, a black screen appears, and after a few seconds, goes to the desktop I use the latest version of playonlinux, wine 1.7.4 and open source driver radeon, although the proprietary driver (fglrx) it is the same.
Executing it with the debug option, the following appears:
[10/16/13 20:59:39] - Running wine- shadow.exe (Working directory : /home/xyzxyz/.PlayOnLinux/wineprefix/shadowofdestiny/drive_c/Program Files/Konami/Shadow Of Destiny) fixme:win:EnumDisplayDevicesW ((null),0,0x32f8b8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f638,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d8:ValidateVertexShader (0x14314e0 (nil) (nil) 1 0x32f958): stub wine: Unhandled page fault on read access to 0x00000000 at address 0x7a89e4 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x007a89e4). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:007a89e4 ESP:0032fd54 EBP:7e2afb60 EFLAGS:00210206( R- -- I - -P- ) EAX:00000000 EBX:00141d20 ECX:01431020 EDX:0143100c ESI:00f479ac EDI:00aade00 Stack dump: 0x0032fd54: 00000000 00000000 00000000 0032fe60 0x0032fd64: 7b8b4ff4 00000005 00000000 007b3aff 0x0032fd74: 01431020 ffffffef 007b27f4 007db92b 0x0032fd84: 00000000 001c69a8 20000000 20000000 0x0032fd94: 00000000 10005000 00000000 00000000 0x0032fda4: 00000000 00000000 007b1970 00000000 Backtrace: =>0 0x007a89e4 in shadow (+0x3a89e4) (0x7e2afb60) 1 0x7e292a00 in d3d8 (+0x129ff) (0x7e2996b0) 2 0xfff0e483 (0x04244c8d) 0x007a89e4: movl 0x0(%eax),%edx Modules: Module Address Debug info Name (88 modules) PE 400000- 120b000 Export shadow PE 10000000-10067000 Deferred fmod ELF 7a08a000-7b800000 Deferred libllvm-3.3.so.1 ELF 7b800000-7ba5b000 Deferred kernel32<elf> \-PE 7b810000-7ba5b000 \ kernel32 ELF 7bc00000-7bce4000 Deferred ntdll<elf> \-PE 7bc10000-7bce4000 \ ntdll ELF 7bf00000-7bf04000 Deferred <wine-loader> ELF 7cb5f000-7cb95000 Deferred uxtheme<elf> \-PE 7cb70000-7cb95000 \ uxtheme ELF 7cb95000-7cc9d000 Deferred comctl32<elf> \-PE 7cba0000-7cc9d000 \ comctl32 ELF 7cc9d000-7cce7000 Deferred dinput<elf> \-PE 7cca0000-7cce7000 \ dinput ELF 7d165000-7d8c8000 Deferred r600_dri.so ELF 7dbbc000-7dbe1000 Deferred imm32<elf> \-PE 7dbc0000-7dbe1000 \ imm32 ELF 7dc9b000-7dccf000 Deferred libtxc_dxtn.so ELF 7dccf000-7dcd6000 Deferred libffi.so.6 ELF 7dcd6000-7dcf3000 Deferred libgcc_s.so.1 ELF 7dddc000-7ddea000 Deferred libdrm_radeon.so.1 ELF 7ddea000-7de05000 Deferred libelf.so.1 ELF 7de05000-7de12000 Deferred libdrm.so.2 ELF 7de12000-7de17000 Deferred libxcb-dri2.so.0 ELF 7de17000-7de2f000 Deferred libxcb-glx.so.0 ELF 7de2f000-7de32000 Deferred libx11-xcb.so.1 ELF 7de32000-7de36000 Deferred libxdamage.so.1 ELF 7de36000-7de4d000 Deferred libglapi.so.0 ELF 7de4d000-7dea7000 Deferred libgl.so.1 ELF 7dea7000-7deae000 Deferred libxfixes.so.3 ELF 7deae000-7deb9000 Deferred libxcursor.so.1 ELF 7deb9000-7dec9000 Deferred libxi.so.6 ELF 7dec9000-7decd000 Deferred libxcomposite.so.1 ELF 7decd000-7ded8000 Deferred libxrandr.so.2 ELF 7ded8000-7dee2000 Deferred libxrender.so.1 ELF 7dee2000-7dee8000 Deferred libxxf86vm.so.1 ELF 7dee8000-7deec000 Deferred libxinerama.so.1 ELF 7deec000-7def3000 Deferred libxdmcp.so.6 ELF 7def3000-7def7000 Deferred libxau.so.6 ELF 7def7000-7df19000 Deferred libxcb.so.1 ELF 7df19000-7e050000 Deferred libx11.so.6 ELF 7e050000-7e062000 Deferred libxext.so.6 ELF 7e080000-7e112000 Deferred winex11<elf> \-PE 7e090000-7e112000 \ winex11 ELF 7e14b000-7e173000 Deferred libexpat.so.1 ELF 7e173000-7e1ac000 Deferred libfontconfig.so.1 ELF 7e1ac000-7e1c5000 Deferred libz.so.1 ELF 7e1c5000-7e260000 Deferred libfreetype.so.6 ELF 7e27e000-7e2b2000 Dwarf d3d8<elf> \-PE 7e280000-7e2b2000 \ d3d8 ELF 7e2b2000-7e2ce000 Deferred dinput8<elf> \-PE 7e2c0000-7e2ce000 \ dinput8 ELF 7e2ce000-7e378000 Deferred msvcrt<elf> \-PE 7e2e0000-7e378000 \ msvcrt ELF 7e378000-7e3fb000 Deferred rpcrt4<elf> \-PE 7e380000-7e3fb000 \ rpcrt4 ELF 7e3fb000-7e537000 Deferred ole32<elf> \-PE 7e410000-7e537000 \ ole32 ELF 7e537000-7e5ef000 Deferred winmm<elf> \-PE 7e540000-7e5ef000 \ winmm ELF 7e5ef000-7e61a000 Deferred msacm32<elf> \-PE 7e5f0000-7e61a000 \ msacm32 ELF 7e645000-7e7a0000 Deferred user32<elf> \-PE 7e660000-7e7a0000 \ user32 ELF 7e7a0000-7e80f000 Deferred advapi32<elf> \-PE 7e7b0000-7e80f000 \ advapi32 ELF 7e80f000-7e92d000 Deferred gdi32<elf> \-PE 7e820000-7e92d000 \ gdi32 ELF 7e92d000-7ea3b000 Deferred opengl32<elf> \-PE 7e950000-7ea3b000 \ opengl32 ELF 7ea3b000-7eb7d000 Deferred wined3d<elf> \-PE 7ea50000-7eb7d000 \ wined3d ELF 7eb7d000-7ebf3000 Deferred ddraw<elf> \-PE 7eb80000-7ebf3000 \ ddraw ELF 7ef64000-7ef71000 Deferred libnss_files.so.2 ELF 7ef71000-7ef7d000 Deferred libnss_nis.so.2 ELF 7ef7d000-7ef96000 Deferred libnsl.so.1 ELF 7ef96000-7ef9f000 Deferred libnss_compat.so.2 ELF 7ef9f000-7efe2000 Deferred libm.so.6 ELF 7efe6000-7f000000 Deferred version<elf> \-PE 7eff0000-7f000000 \ version ELF f73b3000-f7566000 Deferred libc.so.6 ELF f7566000-f756b000 Deferred libdl.so.2 ELF f756c000-f7587000 Deferred libpthread.so.0 ELF f7587000-f7590000 Deferred librt.so.1 ELF f75a5000-f775b000 Dwarf libwine.so.1 ELF f775d000-f777f000 Deferred ld-linux.so.2 ELF f777f000-f7780000 Deferred [vdso].so Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Konami\Shadow Of Destiny\shadow.exe 00000023 0 00000009 0 <== 0000000e services.exe 0000001d 0 0000001c 0 00000016 0 00000014 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001b 0 00000018 0 00000017 0 00000013 0 00000019 plugplay.exe 0000001f 0 0000001e 0 0000001a 0 00000020 explorer.exe 00000022 0 00000021 0
Thanks to all and sorry for my english, it is not my native language.
Regards.
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booman |
Vendredi 25 Octobre 2013 à 21:55
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booman
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Since you are doing a manual installation, can you post more info on what libraries you installed? I see a d3dx8 error, which means its Direct X 8. What video chip are you using? Intel, Nvidia or AMD? Sorry, just noticed you were using AMD... There is nothing on WineHQs so this is going to be difficult. Since Shadow of Destiny is a Win 98 game, maybe you should set the Windows version to windows 98? Do you think it will run in DOS? Edité par booman
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Ronin DUSETTE |
Vendredi 25 Octobre 2013 à 22:23
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Ronin DUSETTE
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If you are going to post debug, only post PlayOnLinux output. That is the Wine debug output. Please read the stickies at the top of the forums as well, so that you can give us some better information. This is REQUIRED reading, so please do so, and post the needed information.
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xyzxyz |
Samedi 26 Octobre 2013 à 14:13
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xyzxyz
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Since you are doing a manual installation, can you post more info on what libraries you installed? I see a d3dx8 error, which means its Direct X 8.
Yes. With directx9 or d3dx9 runtime installed its the same. My Linux distro is Ubuntu 13.04 Amd 64 bits 3000+ and Radeon hd4760 with radeon Gallium3d drivers
There is nothing on WineHQs so this is going to be difficult. Since Shadow of Destiny is a Win 98 game, maybe you should set the Windows version to windows 98?
In Windows 98/ME/2000 it is the same.
Do you think it will run in DOS?
No. Its a windows game. In case you want to try, the demo is here: http://www.ausgamers.com/files/download/5598/shadow-of-memories-demo
Thank you for answering.
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xyzxyz |
Samedi 26 Octobre 2013 à 14:16
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xyzxyz
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If you are going to post debug, only post PlayOnLinux output. That is the Wine debug output. Please read the stickies at the top of the forums as well, so that you can give us some better information. This is REQUIRED reading, so please do so, and post the needed information.
Im sorry, but that is what appears in Playonlinux debug output window. Edité par xyzxyz
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Ronin DUSETTE |
Samedi 26 Octobre 2013 à 17:11
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Ronin DUSETTE
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Thats a very small part of the PlayOnLinux debug output. This is also an inappropriate forum to post in. This is not where it should be. Moving this to the PlayOnLinux forum.
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booman |
Samedi 26 Octobre 2013 à 17:26
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booman
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Thanks, I'll download the demo and try it myself.
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booman |
Samedi 26 Octobre 2013 à 17:30
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booman
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The demo is named Shadow of Memories... Is this the same game?
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xyzxyz |
Samedi 26 Octobre 2013 à 17:35
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xyzxyz
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Yes. Shadow of memories is EU and, I think, Japan version and Shadow of Destiny is US version:
http://en.wikipedia.org/wiki/Shadow_of_Memories
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booman |
Vendredi 15 Novembre 2013 à 21:01
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booman
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Did you ever get Shadow of Destiny running?
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xyzxyz |
Samedi 16 Novembre 2013 à 2:47
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xyzxyz
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Yes, when I had windows 2000 on another computer. In ubuntu, never. Have you got it working?
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booman |
Samedi 16 Novembre 2013 à 17:22
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booman
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I downloaded it, but didn't actually try it yet.
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booman |
Samedi 16 Novembre 2013 à 17:28
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booman
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Installing right now. I'm noticing a lot of wma files. This is Windows Media Audio Chances are the virtual drive will need Windows Media Player 9 installed and codecs.
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booman |
Dimanche 17 Novembre 2013 à 14:59
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booman
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I'm having lots of problems running the demo too. I have tried Wine 1.4.1x 1.6x 1.7.4, 1.2.3 and others Here are the Libraries I installed: corefonts dxfullsetup IE8 wmp9 wmpcodecs msvc90 dotnet20 dotnet30
[11/17/13 06:51:24] - Running wine-1.5.0 shadow.exe (Working directory : /home/booman/.PlayOnLinux/wineprefix/shadowofdestiny/drive_c/Program Files/Konami/Shadow Of Memories Demo) fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub. fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e674 0x86e664 fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\ThemeApiPort",0x33ef94,(nil),(nil),(nil),0x33efa4,0x33efa0),stub! fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\ThemeApiPort",0x33e74c,(nil),(nil),(nil),0x33e75c,0x33e758),stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f93c,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\ThemeApiPort",0x32f3fc,(nil),(nil),(nil),0x32f40c,0x32f408),stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f7fc,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d8:ValidateVertexShader (0x133eda0 (nil) (nil) 1 0x32f968): stub fixme:d3d8:d3d8_vertex_shader_init Usage 0x10 not implemented. wine: Unhandled page fault on read access to 0x00000000 at address 0x7a8aa4 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x007a8aa4).
As you can see, there are directX 8 error with Vertex Shader Obviously there is no directX 8 package to install, but I have messed with older versions of Wine where you can disable vertex shader, but newer versions of Wine automatically do it. I have messed with PlayOnLinux display options too, but I always get these same errors. Basically the game crashes at the first screen. Probably a Windows Media video not running. I've looked through the game folders and can't find any config files or obvious video files. I'll try installing the WM codecs again
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xyzxyz |
Dimanche 17 Novembre 2013 à 15:52
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xyzxyz
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hi, Thanks for your help booman, I followed your advice and I installed wmp9 and wmpcodecs but nothing has changed. I've search the videos folder and I have located the video that appears on the game's intro. It's open_e.mpg, and is located in the following path: Program Files/Konami/Shadow Of Memories Demo/works/conv/video
When i run with the file command, it says: ----
open_e.mpg: MPEG sequence, v1, system multiplex ---- I can see it with mplayer, in linux. Command line says: -----
MPlayer svn r34540 (Ubuntu), built with gcc-4.7 (C) 2000-2012 MPlayer Team Playing open_e.mpg. libavformat version 53.21.1 (external) Mismatching header version 53.19.0 MPEG-PS file format detected. VIDEO: MPEG1 512x408 (aspect 1) 25.000 fps 1536.0 kbps (192.0 kbyte/s) Load subtitles in ./ ========================================================================== Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family libavcodec version 53.35.0 (external) Mismatching header version 53.32.2 Selected video codec: [ffmpeg1] vfm: ffmpeg (FFmpeg MPEG-1) ========================================================================== ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders AUDIO: 48000 Hz, 2 ch, floatle, 128.0 kbit/4.17% (ratio: 16000->384000) Selected audio codec: [ffmp2float] afm: ffmpeg (FFmpeg MPEG layer-1 and layer-2 audio) ========================================================================== AO: [alsa] 48000Hz 2ch floatle (4 bytes per sample) Starting playback... Movie-Aspect is 1.25:1 - prescaling to correct movie aspect. VO: [vdpau] 512x408 => 512x408 Planar YV12 ----- However, with wmplayer.exe from inside playonlinux preffix I can not see it, a window appears when I try to run it, and says: Windows media player cannot play the file. The file is either corrupt or the Player does not support the format you are trying to player I tried running the .wma audio files and I can hear them without any problem. maybe a multimedia codecs problem? How I can update wmplayer codecs? Sorry, for my bad english and thanks again. Edité par xyzxyz
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booman |
Dimanche 17 Novembre 2013 à 16:31
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booman
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Ok, so its looking like the old .wma files are having a problem loading when the game launches. I've seen this before with a game called Divinity 2 and never got it to work. I have installed VLC in a virtual drive and it will play the videos, but for some reason the game launcher is programmed to use Windows Media Player only.
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xyzxyz |
Dimanche 17 Novembre 2013 à 22:21
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xyzxyz
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Hi booman, This afternoon I ran the demo on a pc with windows xp and I checked that on linux fails to run before intro video. I know this, because before open_e.mpg file is there other small intro with konami logo I ran process monitor (other software like filemon.exe) in windows and I have found that stops running in linux in file shader_shavol.vsh, in the following path: -- Program Files/Konami/Shadow Of Memories Demo/prefix/engine --- because shadow.exe never write a configuration file called shadow.cfg , just after check these *.vsh files. File shader_shavol.vsh, i think is assembly language In that file, in line 22 can be read: -- ; vertex shader version 1.1 vs.1.1 --- I tried to change the version number to 2.0 and ValidateVertexShader error no longer appears in playonlinux debug, but the game still does not work (black screen). Is there any way to tell wine to use only shader version 1.1?
Perhaps, this situation may be the same in Divine divinity 2 . Your versión Is Steam Direct Cut? Edité par xyzxyz
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booman |
Mardi 19 Novembre 2013 à 0:59
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booman
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So you think the shader is causing errors? How did you change version number to 2.0? I have a feeling older versions of Wine support older shader versions. We'll have to do some research to find which versions of Wine are limited to which shader versions. Not to mention even video chipsets are limited to certain shader versions too. So there is a chance it might not be Wine, but I'm guessing it is. I've run a lot of old games on my GeForce 550 Ti... I'm currently running Morrowind and it runs great. I'm sure its shader 1.0 or earlier. Yes I have Steam Directors Cut for Divinity 2. If its a shader issue too, maybe getting Shadow of Memories running will help me troubleshoot Divinity 2
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xyzxyz |
Mercredi 4 Décembre 2013 à 1:20
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xyzxyz
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Hi booman, and thanks for your help.
A week ago I was using debug functions of wine, to try to diagnose this problem. Tried "Warn+all" and other debug functions, and found that game execution get stuck when creating the first of the four shaders that opens before starting the game. It said something like "could not open (or write) the shaders file", I do not remember it well. So, yes, the problem is possibly in shaders. As it's too big for my knowledge, when I have time for it, I will open a game page in winehq.org and report this error and that wine developers see if something can be done to solve it.
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booman |
Mercredi 4 Décembre 2013 à 13:38
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booman
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Yeah me too... All I can think of is trying different versions of Wine. That takes a lot of time, but it might be the only way to run Shadow of Destiny. Yes report the error and then we wait for someone else to try it.
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