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Hacksteam package

What does it do?

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booman Vendredi 5 Avril 2013 à 0:02
booman

I did some google searching and couldn't find any decent explanations of what HackSteam is for...

I have installed Windows Steam in PlayOnLinux without problems, and I have installed Linux native Steam without problems...  so why the HackSteam?

Edité par booman


† Booman †
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Ronin DUSETTE Vendredi 5 Avril 2013 à 0:06
Ronin DUSETTE

I wasnt entirely sure, either. I remember this from the other day. Something that petch had said:

HackSteam is a oneshot pseudo package, it allows Steam to get past the update failures by unzipping the updates "manually". That's all it does.
It could be interesting to try Wine 1.5.25 that's supposed to fix this update problem, if you can afford to run that version (no incompatibilities, no need for specific patches...)

Citer

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booman Vendredi 5 Avril 2013 à 14:54
booman

So its related to updating Steam specifically or updating games in steam?
I've had problems with both in the past.

Launching Steam and then having to wait while a game updates for 10 minutes.
Or, the game didn't fully update and I can't play it offline.
Or, SteamappID errors

† Booman †
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Ronin DUSETTE Vendredi 5 Avril 2013 à 19:51
Ronin DUSETTE

Im not sure. I have very little experience running steam, especially in Linux or Wine.

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booman Vendredi 5 Avril 2013 à 20:21
booman

I've been using Steam in Windows for at least 8 years now.
I have successfully run Steam in PlayOnLinux and have installed several games.
I also tried out the Native Linux Steam too and works great!

So i'm not totally convinced on what HackSteam does because all the other ones work really well.

† Booman †
Mint 21.3 64-bit | Nvidia 550| GeForce GTX 1650
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Ronin DUSETTE Vendredi 5 Avril 2013 à 20:35
Ronin DUSETTE

Yeah. I got my first Steam account last month, and have not purchased anything, but I really just wanted to see Steam on Linux, considering that is like, EPIC, in terms of gaming companies of that stature taking notice that Linux is a viable gaming platform.

Now, we have Dell/Alienware on our side. Check this out:

http://alienware.com/ubuntu/

Im not into Dells, nor alienware (well not anymore), but for $600 US, that aint bad. :)

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booman Vendredi 5 Avril 2013 à 22:38
booman

Thats what I've been about all this time... saving money by using a free operating system.
I know Dell has special deals with Microsoft since they buy in bulk, but I've always built my own PC's and had to spend the $140 for Windows Professional.
My goal is to never purchase an operating system ever again!
Looks like Dell has finally caught on... too bad they can't claim it as a Gaming Machine
By the way, Steam already has 150 games native to Linux.
Most of them are arcade-ish but there are a few beauties: Team Fortress 2, Amnesia, Serious Sam 2 BFE

† Booman †
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Ronin DUSETTE Vendredi 5 Avril 2013 à 22:40
Ronin DUSETTE

Plus the ability to run Wine, PlayOnLinux, and Crossover. ;)

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booman Lundi 8 Avril 2013 à 2:24
booman

yup, without those I wouldn't even try Linux for PC Gaming

† Booman †
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Ronin DUSETTE Lundi 8 Avril 2013 à 19:09
Ronin DUSETTE

Although, there are some pretty cool linux games out there, too.

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booman Lundi 8 Avril 2013 à 19:30
booman

Have you tried Overgrowth?
0A.D. is pretty cool
Also, Desura has some pretty good games and a few free ones too. Click on the Penguin and browse

† Booman †
Mint 21.3 64-bit | Nvidia 550| GeForce GTX 1650
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Ronin DUSETTE Lundi 8 Avril 2013 à 19:43
Ronin DUSETTE

Word. I mean, its not a linux problem in any way, shape, or form, that puts it in "non-gaming" status. Thats MAINLY because:

1) Graphics Card companies tend to lag on drivers with up-to-date features (AMD/ATI is notorious for this)

2) DirectX is what everyone uses, and it hasnt been ported over to Linux (thanks a lot, MS)

3) .NET the framework for all of the newer games that are coming out, and it hasnt been ported to linux (Again, Thanks MS)

IMO, these are what have stopped games from being TRULY cross-platform. There is really nothing stopping Assassins Creed from being ported to Linux. The only problem is, they do not have the native framework to do it, because certain companies dont release the source, nor that technology to Linux users, which pretty much cripples us. :(

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booman Mardi 9 Avril 2013 à 20:03
booman

Very True!
I know that developers have to do some re-compiling for Linux and have to also support the platform when it comes to troubleshooting, but still all very possible.
Most of the time it really comes down to $$$
If the company doesn't think they will increase revenue by investing in the Linux platform they won't give it the time-of-day, but when companies like Valve are taking the time and proving Linux is worth it, other companies will follow suite.
Pretty soon most new games won't need Wine to run because they will have .tar .deb etc provided with the game download.

† Booman †
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Ronin DUSETTE Mardi 9 Avril 2013 à 20:09
Ronin DUSETTE

For sure. I have been saying that for a while. Big companies take an interest, others will follow suit.

Pretty soon most new games won't need Wine to run because they will have .tar .deb etc provided with the game download.

Citer


Whats funny, is there is a debate as to whether it would be easier to get wine up to date and stable, than to port to linux. Like, if the company wanted to release a game on Linux, they would just need to patch Wine to work with their game, instead of porting it. I know I know. Very controversial. BUT, its an interesting topic, because both ways have their pros and cons. Itll be interesting to see. Watch; we may start seeing "Available for Mac, Windows, Linux, Wine". lol

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booman Mardi 9 Avril 2013 à 20:23
booman

Its only controversial because of $$$
There are some really good points because a developer wouldn't have to re-compile for Linux, instead just make sure their game runs in Windows and Wine.
I never truly saw Wine as a permanent solution and I'm sure programmers wouldn't either, but it works so well why not develop your game for Wine?

† Booman †
Mint 21.3 64-bit | Nvidia 550| GeForce GTX 1650
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Ronin DUSETTE Mardi 9 Avril 2013 à 20:44
Ronin DUSETTE

Yeah, but it would also require developers to have to understand how Wine works and how its built. either way, they both have pros and cons. I really dont care, as long as it works. hahaha. It would just be interesting to see Wine implemented like that.

For instance, did you know that the Linux version of TeamViewer is just a modified version of the windows one, with a build of Wine? The first time you run TeamViewer on linux, it will build a wineprefix for itself, even if you didnt have wine installed.

Thats a good example of not having to change much to get full functionality through Linux/Wine. They just took their program, made it work with wine, and boom: Linux version. 

Edité par RoninDusette


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booman Mardi 9 Avril 2013 à 21:16
booman

Another awesome Idea!
Bundle a game with all the Wine files in a directory just like a wineprefix.
Very cool!
Just put it in your wineprefix folder and make a shortcut with PlayOnLinux... away you go!
I'll remember that!

Once a game runs stable for Wine you could create a compressed file from it and distribute.
Legally of course... not just giving it to friends, but companies could use this as a way to sell downloaded Linux games that are not native to Linux.

† Booman †
Mint 21.3 64-bit | Nvidia 550| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
Ronin DUSETTE Mardi 9 Avril 2013 à 21:25
Ronin DUSETTE

They did that with eHoover's netflix-desktop. Its just a bundle of scripts that installs Firefox for windows in to a special Wine prefix, then it installs silverlight and whatever else it needs. All in its own little prefix.

Once a game runs stable for Wine you could create a compressed file from it and distribute.
Legally of course... not just giving it to friends, but companies could use this as a way to sell downloaded Linux games that are not native to Linux.

Citer


Thats what teamviewer, wine-compholio, and a few others do. I find it to be a fairly elegant solution. Quick and somewhat dirty, but it actually works with little to no effort (most of the time).

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booman Mardi 9 Avril 2013 à 22:07
booman

Cool, I look forward to seeing what other developers might do to make their game available to all platforms.

† Booman †
Mint 21.3 64-bit | Nvidia 550| GeForce GTX 1650
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Morshu9001 Jeudi 6 Mars 2014 à 5:45
Morshu9001Anonymous

Developers just need to start using OpenGL more. Can't expect Microsoft to release the source code for DirectX.

I've had problems updating Steam even in Windows – Steam is such a piece of **** sometimes. Someone is asking me about a problem he's having with PlayOnMac and Wine for AoE II where his Steam won't update, and hopefully HackSteam will fix it.

Edité par Morshu9001

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