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League of Legends crash

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eddi3x3 Samedi 2 Mars 2013 à 14:29
eddi3x3Anonymous

I disabled GLSL and it still gives me a black screen with the hud rendered, it's very odd, I will try to post more logs
eddi3x3 Samedi 2 Mars 2013 à 14:43
eddi3x3Anonymous

here is the game log
http://bpaste.net/show/80893/
the network log for the game (i think it's empty)
http://bpaste.net/show/80894/
playonlinux.log
http://bpaste.net/show/80895/
playonlinux.cfg
http://bpaste.net/show/80896/
xpander Samedi 2 Mars 2013 à 17:15
xpander

are you sure its running with nvidia gfx?
might be the problem with your primusrun/playonlinux and LoL actually trying to run with your intel gfx, which doesnt have all the nessecary features.

cant you turn off the intel gfx from BIOS? and go full nvidia one to try out.

i have no knowledge of optimus stuff though. never had one. dont like laptops for gaming:)
eddi3x3 Dimanche 3 Mars 2013 à 16:12
eddi3x3Anonymous

so what you're saying is taht thee game is trying to render with the intel gfx instead of the nvidia rp propriotary drivers?
eddi3x3 Dimanche 3 Mars 2013 à 16:34
eddi3x3Anonymous

Ok so i decided to run vblank_mode=0 primusrun playonlinux (basically run playonlinux and it's child processes with no vertical sync) and now league of legends works! everything renders correctly and i get 70-80 fps using primusrun over using optirun from bumblebee =D marking this as solved
xpander Lundi 4 Mars 2013 à 3:54
xpander

great. at least its working now then :)
though optimus is still problematic on linux:(
Otyugh Vendredi 6 September 2013 à 19:27
OtyughAnonymous

Problem is back after last LoL update : wine: Unhandled page fault on read access to 0x6e654763 at address 0xa32c98 (thread 0050), starting debugger...

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