So, I am back to my usual computer and posting a debug log to see if anyone can see anything wrong. It is more or less edited for clarity.
[code][02/10/13 22:06:42] - Running wine-1.5.22 rads_user_kernel.exe run lol_launcher 0.0.0.0 LoLLauncher.exe (Working directory : /home/mjwasiak/.PlayOnLinux/wineprefix/LeagueOfLegends/drive_c/Riot Games/League of Legends/RADS/system)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f8c4,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
^ this repeats a lot of times, removed for clarity
( DEBUG)[22:06:42.956] RADS::Common::RegistryHelp::RegKeyValueString::RegKeyValueString: (Software\\Riot Games\\RADS, LocalRootFolder, c:\\rads)
( ERROR)[22:06:43.177] RADS::User::PandoManager::start: StartPMB failed, returned error 6
( ERROR)[22:06:50.928] RADS::UserKernel::NamedPipe::ConnectionThread::ThreadProc: The handle that was passed to the API has been either invalidated or closed.
( ERROR)[22:06:50.928] RADS::UserKernel::NamedPipe::ConnectionThread::ThreadProc: ConnectNamedPipe failed.
( ERROR)[22:06:50.939] RADS::Common::HTTPConnection::GetFile: perform request failed with code 7
( ERROR)[22:06:50.939] RADS::Common::HTTPConnection::GetFile: Failed on /rest/getToken?format=xml&ClientID=PMB_Client
( ERROR)[22:06:50.945] RADS::Common::HTTPConnection::GetFile: perform request failed with code 7
( ERROR)[22:06:50.945] RADS::Common::HTTPConnection::GetFile: Failed on /rest/getToken?format=xml&ClientID=PMB_Client
( ERROR)[22:06:50.952] RADS::Common::HTTPConnection::GetFile: perform request failed with code 7
( ERROR)[22:06:50.952] RADS::Common::HTTPConnection::GetFile: Failed on /rest/shutdown?format=xml&netToken=
[02/10/13 22:06:54] - Running wine-1.5.22 rads_user_kernel.exe run lol_launcher 0.0.0.0 LoLLauncher.exe (Working directory : /home/mjwasiak/.PlayOnLinux/wineprefix/LeagueOfLegends/drive_c/Riot Games/League of Legends/RADS/system)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f8c4,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
^ repeating a lot again
fixme:lsa:LsaGetLogonSessionData 0x82e758 0x82e768 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:imm:ImmReleaseContext (0x20082, 0x9641b98): stub
fixme:ras:RasEnumConnectionsW (0x132a90,0x1207d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0x97fc498,0x1207da90,0x9592b4c),stub!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x9592e78)
fixme:wintrust:HTTPSFinalProv (0x9592e78)
fixme:ras:RasEnumConnectionsW (0x132a90,0x1264d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:ras:RasEnumConnectionsW (0x132a90,0x12f9d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:ras:RasEnumConnectionsW (0x132a90,0xfd3d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x96991a0)
fixme:wintrust:HTTPSFinalProv (0x96991a0)
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:ras:RasEnumConnectionsW (0x132a90,0x178ad260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
^ repeating
fixme:win:FlashWindowEx 0x82d734
fixme:win:FlashWindowEx 0x82d8ec
fixme:win:FlashWindowEx 0x82d98c
fixme:ras:RasEnumConnectionsW (0x132a90,0x1832d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
fixme:ras:RasEnumConnectionsW (0x132a90,0x1284d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:ras:RasEnumConnectionsW (0x132a90,0x1fc6d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x1b0c2488)
fixme:wintrust:HTTPSFinalProv (0x1b0c2488)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f64c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\\\\\.\\\\DISPLAY1",0,0x33f994,0x00000000), stub!
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:win:EnumDisplayDevicesW ((null),0,0xd13d534,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d904,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xd13d494,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:wbemprox:client_security_SetBlanket 0x7d8e5ab8, 0x175b08, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7d8e5ab8
fixme:win:EnumDisplayDevicesW ((null),0,0xd13d854,0x00000000), stub!
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:imm:ImmReleaseContext (0x100f8, 0x1497f0): stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33d6fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\\\\\.\\\\DISPLAY1",0,0x33da44,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x19c3e9ec): stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
^ repeating
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
*repeating "fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP" with a rare "fixme:d3d:resource_check_usage Unhandled usage flags 0x8." in between.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
*alternating repeats of "fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP" with a rare "fixme:d3d:resource_check_usage Unhandled usage flags 0x8." in between and "fixme:d3d:resource_check_usage Unhandled usage flags 0x8." with a rare "fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP" in between.
fixme:ras:RasEnumConnectionsW (0x132a90,0x11e7d260,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
[/code]
In this try, the game loaded at about 2-3 seconds in game, worked till 8th second with 5> FPS and crashed.
I can't really see anything in the log, so I guess it probably is driver issue.
Edited by Firalus