Bonjour,
Première tentative avec POL, premier jeu, premier post, je vais essayer de mettre la forme
Voilà, j'ai donc installé le jeu dans la liste des applications supportées,
aprés quelques recherches et tâtonnements j'ai enfin reussi l'installation
Le jeu fonctionne mais je rencontre un problème de lenteur de la souris.
Au lancement du jeu c'est flagrant on peut voir simultanément deux pointerus celui de l'OS et celui du jeu, la différence de comportement est flagrante et rend malheureusement le jeu injouable (pour le moment)
J'ai essayé avec et sans le mode fenêtré mais pas de changements notables.
Afin d'écarter un problème de conf matérielle, je met ci dessous quelques renseignements sur ma conf :
Distribution : Linux crunchbang 2.6.39-bpo.2-amd64 #1 SMP Tue Jul 26 10:35:23 UTC 2011 x86_64 GNU/Linux
Base : Debian squeeze
Version de wine (wine --version) : wine-1.3.29
Version de POL (playonlinux --version) : PlayOnLinux 4.0.14
Méthode d'installation : POL
Support : DVD (acheté officiellement)
Nom du jeu :
Call Of Duty Black Ops
Processeur (cat /proc/cpuinfo | grep model | cut -c14-)
AMD Phenom(tm) II X4 925 Processor
Carte graphique : lspci -v | grep VGA
01:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce 9500 GT] (rev a1) (prog-if 00 [VGA controller])
Ram : (free -m)
total used free shared buffers cached
Mem: 3966 1249 2716 0 50 637
Je suis preneur de toutes pistes ou solutions :D
Merci d'avance pour votre aide.
Ci dessous le contenu du mode debugage :
[POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.27, amd64
[POL_Wine_SetVersionEnv] Message: "/home/jduval/.PlayOnLinux//wine/linux-amd64/1.3.27" exists
[POL_Wine] Message: Running wine-1.3.27 BlackOps.exe
wine: cannot find L"C:\\\\windows\\\\system32\\\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\\\windows\\\\system32\\\\winemenubuilder.exe -a -r" (2)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3f0,0x00000000), stub!
[POL_Wine] Message: Wine return: 0
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be} could be created for context 0x17
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:win:RegisterDeviceNotificationA (hwnd=0x200b6, filter=0x33d5d0,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x33c488,0x00000000), stub!
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be} could be created for context 0x17
fixme:advapi:RegisterTraceGuidsW (0x3422630, 0x3ebb7b8, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e8d5f8, (null), (null), 0x3ebb7d0,): stub
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x20120
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3f0,0x00000000), stub!
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
fixme:win:EnumDisplayDevicesW ((null),0,0x6c8e114,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353) in the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Edited by hieros74