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City Racing crashes

Author Replies
Luc Wednesday 10 December 2014 at 21:28
LucAnonymous

Hello,

Last month, I've installed Sparky linux (version GameOver) for my son, and tried to install the game "City Racing" via PlayOnLinux (http://www.gametop.com/download-free-games/city-racing/screenshot1.html).
Installation was successfull (except for two curiosities), game starts up well, but after 30s.-2min. the game crashes.
The curiosities are:
- The car isn't complete: only the wheels and windows are visible (but the car can be steered)
- No audio

When the game crashes, a popup shows that the program game.exe has encountered a serious problem and needs to be closed, referring to a possible problem in the program or a deficiency in Wine.
"Show Details" -> see backtrace below.

Afterwards, the game can be started again, but crashes each time after about one minute.
I have reïnstalled it several times, but without success.

My system:
- SparkyLinux 3.4 “GameOver” i486
- Kernel: Linux 3.14-1-486 (i686)
- Distribution: Debian GNU/Linux jessie/sid
- Processor: AMD Athlon(tm) 64 Processor 3400+
- VGA compatible controller: NVIDIA Corporation C51G[GeForce 6100]
- Desktop session: LXDE
- Graphics driver: NVIDIA legacy binary driver - version 304.117
- POL version: PlayOnLinux 4.2.5
- Wine version: 1.4-dos_support_0.5

Originally, after "City Racing" was installed, the Wine-version was automatically set to "System". In this condition, the game doesn't even start up. Message: "An error occured in PlayOnLinux. Error in main.
City_Racing has crashed".
After changing this into the only other option (1.4-dos_support_0.5), the game starts up as described above.

I think it just needs a tweak or two, but I can't interprete the error-files. Below you can find the backtrace, and a bugreport. Anyone who can help me out?
Many thanks in advance for your help!

Kr,
Luc

 

Backtrace:

Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0041c214).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:0041c214 ESP:0032fce0 EBP:ffffffff EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:0032fd2c EBX:026c7d20 ECX:0000000c EDX:026c351c
 ESI:0032fd2c EDI:00000000
Stack dump:
0x0032fce0:  026c351c 026c3500 7eb3dda0 00000000
0x0032fcf0:  007f96d0 026c3520 026c351c 026c3538
0x0032fd00:  3f000000 00000000 000000ff 00000000
0x0032fd10:  3e309809 3e309809 3d309809 3f800000
0x0032fd20:  3f800000 3f800000 0032fd68 3e309809
0x0032fd30:  3e309809 3d309809 ffffffff 3f000000
Backtrace:
=>0 0x0041c214 in game (+0x1c214) (0xffffffff)
0x0041c214: repe movsl    (%esi),%es:(%edi)
Modules:
Module    Address            Debug info    Name (27 modules)
PE      400000- 2701000    Export          game
PE    7b810000-7b867000    Deferred        kernel32
PE    7bc10000-7bc14000    Deferred        ntdll
PE    7c210000-7c214000    Deferred        dswave
PE    7c230000-7c234000    Deferred        dmusic
PE    7c250000-7c256000    Deferred        dmime
PE    7c420000-7c424000    Deferred        dmloader
PE    7c930000-7c938000    Deferred        oleaut32
PE    7d390000-7d393000    Deferred        winealsa
PE    7d3c0000-7d3c4000    Deferred        mmdevapi
PE    7ded0000-7ded4000    Deferred        uxtheme
PE    7e030000-7e034000    Deferred        imm32
PE    7e210000-7e214000    Deferred        winex11
PE    7e3b0000-7e3de000    Deferred        comctl32
PE    7e4b0000-7e4b8000    Deferred        shlwapi
PE    7e510000-7e667000    Deferred        shell32
PE    7e720000-7e729000    Deferred        msacm32
PE    7e750000-7e754000    Deferred        rpcrt4
PE    7e7d0000-7e7d8000    Deferred        ole32
PE    7e8c0000-7e931000    Deferred        winmm
PE    7e970000-7e974000    Deferred        dsound
PE    7e9b0000-7e9b4000    Deferred        advapi32
PE    7ea10000-7ea16000    Deferred        gdi32
PE    7ead0000-7eb0a000    Deferred        user32
PE    7ec10000-7ec14000    Deferred        wined3d
PE    7ed40000-7ed44000    Deferred        d3d9
PE    7eff0000-7eff4000    Deferred        version
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\GameTop.com\City Racing\game.exe
    00000026   15
    00000025   15
    00000024    0
    00000009    0 <==
0000000e services.exe
    00000020    0
    0000001f    0
    00000015    0
    00000010    0
    0000000f    0
00000012 winedevice.exe
    0000001d    0
    0000001a    0
    00000014    0
    00000013    0
0000001b plugplay.exe
    00000021    0
    0000001e    0
    0000001c    0
00000022 explorer.exe
    00000023    0
System information:
    Wine build: wine-1.4
    Platform: i386
    Host system: Linux
    Host version: 3.16.0-4-586

 

Bug report:

03954, 0x0, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xa3953a8, 0): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Unload (0xa303950, 0xa3953ac): stub
fixme:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_CollectGarbage (0x2164e8): stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:dmime:IDirectMusicPerformance8Impl_IsPlaying (0x21a920, (nil), 0xa44c430): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x3232270, 0x322fd94): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x322fd90, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x3232274, (nil), (nil), 16512, 0x0, 0x32fd48, (nil), 0x322fd94): stub
fixme:dmime:IDirectMusicPerformance8Impl_IsPlaying (0x21a920, (nil), 0xa44c448): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x32476f0, 0x324a304): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x324a300, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x32476f4, (nil), (nil), 16512, 0x0, 0x32fd48, (nil), 0x324a304): stub
fixme:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_CollectGarbage (0x2164e8): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x645fe98, 0xa458720): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x21a920)->(8, 64, 0, 0x101e208c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xa458720, 0): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xa77dfe0, 0xa458724): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xa458720, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x101e2090): stfixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Unload (0xa77dfe0, 0xa458724): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xa77dfe0, 0xa458724): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xa458720, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0xa77dfe4, (nil), (nil), 16512, 0x0, 0x32fc50, (nil), 0xa458724): stub
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x21feb8, 0x21ff2c): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x21ff28, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x21febc, (nil), (nil), 16512, 0x0, 0x32fbc8, (nil), 0x21ff2c): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x31efe68, 0x21ffbc): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x21ffb8, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x31efe6c, (nil), (nil), 16512, 0x0, 0x32fbc8, (nil), 0x21ffbc): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x3203978, 0x320567c): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x3205678, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x320397c, (nil), (nil), 16512, 0x0, 0x32fc74, (nil), 0x320567c): stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
wine: Unhandled page fault on write access to 0x00000000 at address 0x41c214 (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0041c214).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:0041c214 ESP:0032fce0 EBP:ffffffff EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:0032fd2c EBX:026c7d20 ECX:0000000c EDX:026c351c
 ESI:0032fd2c EDI:00000000
Stack dump:
0x0032fce0:  026c351c 026c3500 7eb50da0 00000000
0x0032fcf0:  007fc6d0 026c3520 026c351c 026c3538
0x0032fd00:  3f400000 00000000 000000ff 00000000
0x0032fd10:  3e3acd60 3e3acd60 3d3acd60 3f800000
0x0032fd20:  3f800000 3f800000 0044d575 3e3acd60
0x0032fd30:  3e3acd60 3d3acd60 ffffffff 3f400000
Backtrace:
=>0 0x0041c214 in game (+0x1c214) (0xffffffff)
0x0041c214: repe movsl    (%esi),%es:(%edi)
Modules:
Module    Address            Debug info    Name (27 modules)
PE      400000- 2701000    Export          game
PE    7b810000-7b867000    Deferred        kernel32
PE    7bc10000-7bc14000    Deferred        ntdll
PE    7c250000-7c254000    Deferred        dswave
PE    7c270000-7c274000    Deferred        dmusic
PE    7c410000-7c416000    Deferred        dmime
PE    7c450000-7c454000    Deferred        dmloader
PE    7c8d0000-7c8d8000    Deferred        oleaut32
PE    7d4c0000-7d4c3000    Deferred        winealsa
PE    7d7a0000-7d7a4000    Deferred        mmdevapi
PE    7ded0000-7ded4000    Deferred        uxtheme
PE    7e040000-7e044000    Deferred        imm32
PE    7e220000-7e224000    Deferred        winex11
PE    7e3c0000-7e3ee000    Deferred        comctl32
PE    7e4c0000-7e4c8000    Deferred        shlwapi
PE    7e520000-7e677000    Deferred        shell32
PE    7e730000-7e739000    Deferred        msacm32
PE    7e760000-7e764000    Deferred        rpcrt4
PE    7e7e0000-7e7e8000    Deferred        ole32
PE    7e8d0000-7e941000    Deferred        winmm
PE    7e980000-7e984000    Deferred        dsound
PE    7e9c0000-7e9c4000    Deferred        advapi32
PE    7ea20000-7ea26000    Deferred        gdi32
PE    7eaf0000-7eb2a000    Deferred        user32
PE    7ec20000-7ec24000    Deferred        wined3d
PE    7ed50000-7ed54000    Deferred        d3d9
PE    b75c0000-b75c4000    Deferred        version
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\GameTop.com\City Racing\game.exe
    00000026   15
    00000025   15
    00000024    0
    00000009    0 <==
0000000e services.exe
    00000020    0
    0000001f    0
    00000015    0
    00000010    0
    0000000f    0
00000012 winedevice.exe
    0000001d    0
    0000001a    0
    00000014    0
    00000013    0
0000001b plugplay.exe
    00000021    0
    0000001e    0
    0000001c    0
00000022 explorer.exe
    00000023    0
[12/09/14 15:19:00] - Running wine-1.4-dos_support_0.5 game.exe (Working directory : /home/luc/.PlayOnLinux/wineprefix/City_Racing/drive_c/Program Files/GameTop.com/City Racing)
ALSA lib conf.c:3325:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM default
wine: Unhandled page fault on write access to 0x00000000 at address 0x41c214 (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0041c214).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:0041c214 ESP:0032fce0 EBP:ffffffff EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:0032fd2c EBX:026c7d20 ECX:0000000c EDX:026c351c
 ESI:0032fd2c EDI:00000000
Stack dump:
0x0032fce0:  026c351c 026c3500 7eb49da0 00000000
0x0032fcf0:  007f56d0 026c3520 026c351c 026c3538
0x0032fd00:  3f000000 00000000 000000ff 00000000
0x0032fd10:  3e17f591 3e17f591 3d17f591 3f800000
0x0032fd20:  3f800000 3f800000 0000000c 3e17f591
0x0032fd30:  3e17f591 3d17f591 ffffffff 3f000000
Backtrace:
=>0 0x0041c214 in game (+0x1c214) (0xffffffff)
0x0041c214: repe movsl    (%esi),%es:(%edi)
Modules:
Module    Address            Debug info    Name (27 modules)
PE      400000- 2701000    Export          game
PE    7b810000-7b867000    Deferred        kernel32
PE    7bc10000-7bc14000    Deferred        ntdll
PE    7c230000-7c234000    Deferred        dmusic
PE    7c250000-7c256000    Deferred        dmime
PE    7c410000-7c414000    Deferred        dswave
PE    7c430000-7c434000    Deferred        dmloader
PE    7c8b0000-7c8b8000    Deferred        oleaut32
PE    7d4a0000-7d4a3000    Deferred        winealsa
PE    7d4d0000-7d4d4000    Deferred        mmdevapi
PE    7ded0000-7ded4000    Deferred        uxtheme
PE    7e040000-7e044000    Deferred        imm32
PE    7e220000-7e224000    Deferred        winex11
PE    7e3c0000-7e3ee000    Deferred        comctl32
PE    7e4b0000-7e4b8000    Deferred        shlwapi
PE    7e520000-7e677000    Deferred        shell32
PE    7e730000-7e739000    Deferred        msacm32
PE    7e750000-7e754000    Deferred        rpcrt4
PE    7e7d0000-7e7d8000    Deferred        ole32
PE    7e8d0000-7e941000    Deferred        winmm
PE    7e970000-7e974000    Deferred        dsound
PE    7e9c0000-7e9c4000    Deferred        advapi32
PE    7ea20000-7ea26000    Deferred        gdi32
PE    7eae0000-7eb1a000    Deferred        user32
PE    7ec20000-7ec24000    Deferred        wined3d
PE    7ed50000-7ed54000    Deferred        d3d9
PE    7eff0000-7eff4000    Deferred        version
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\GameTop.com\City Racing\game.exe
    00000026   15
    00000025   15
    00000024    0
    00000009    0 <==
0000000e services.exe
    00000020    0
    0000001f    0
    00000015    0
    00000010    0
    0000000f    0
00000012 winedevice.exe
    0000001d    0
    0000001a    0
    00000014    0
    00000013    0
0000001b plugplay.exe
    00000021    0
    0000001e    0
    0000001c    0
00000022 explorer.exe
    00000023    0
wine client error:9:

 

Luc Monday 15 December 2014 at 17:17
LucAnonymous

Hello,

Can someone help me out here please?

I believe I've provided all required information, and followed the preferred forum-guidelines.

Many thanks in advance,

Luc

booman Monday 15 December 2014 at 21:07
booman

You did a GREAT job providing all the right information.  Thank you for doing that!

I noticed some Direct Music errors.  Try this:

  • Launch PlayOnLinux
  • Select the game
  • Click Configure
  • Go to Install Components Tab
  • Search for:  directmusic
  • Click Install

This should fix the sound but not sure if it will fix the missing model graphics.

You can always try installing other components like d3dx9 and see if it fixes the graphics.  There are a few d3d errors so, this might help.

If it breaks the game completely you will have to remove the game and virtual drive.  Then start over and try a different component.

Sometimes just downloading a newer version of Wine and setting that virtual drive to use it, might fix the problem.


† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
Luc Tuesday 16 December 2014 at 17:15
LucAnonymous

Hello,

Thank you very much for your reply!
I've tried the sugestions that you proposed, but unfortunately without success so far.

For the sound:
Installed directmusic, this took 17 seconds.
Play the game -> the screen goes black and nothing happens.
Restart PoL -> the screen goes black.

So, I've reïnstalled City Racing several times (while this was probable not necessary), and tried the d3dx9-options (without directmusic) with several versions of Wine:

d3dx9
Wine version: 1.4-dos_support_0.5 -> game crashes after 1-2 minutes.
Wine version: 1.4-dos_support_0.6 -> game crashes after 1-2 minutes.

Reïnstalled City Racing + installed d3dx9_29
Wine version: 1.4-dos_support_0.5 -> game crashes after 1-2 minutes.
Wine version: 1.4-dos_support_0.6 -> game crashes after 1-2 minutes.
Wine version: 1.7.33 -> screen goes black, hardware restart necessary.
After hardware restart: play the game -> nothing happens, system hangs, hardware restart necessary.

Reïnstalled City Racing + installed d3dx9_35
Wine version: 1.4-dos_support_0.5 -> game crashes after 1-2 minutes.
d3dx9_36 installed as well (without reïnstallation of the game), same Wine-version -> game crashes after 1-2 minutes.
d3dx9_40 installed as well -> game crashes after 1-2 minutes.

Reïnstalled City Racing + installed d3dx9_42
Wine version: 1.4-dos_support_0.5 -> game crashes after 1-2 minutes.
d3dx9_43 installed as well (without reïnstallation of the game), same Wine-version -> game crashes after 1-2 minutes.
Changed Wine version to 1.5.5 -> game crashes after 1-2 minutes.

Are there any other possibilities to solve this?
Many thanks in advance!

Kr,
Luc

booman Tuesday 16 December 2014 at 18:17
booman

Wow, its great to hear that someone else is as stubborn as I am with games.  I test games for fun, so I'm installing them again and again and again.

Those old 1.4-dox_support versions are way too old.  I noticed you tried 1.7.33, but maybe its way too new?

Try Wine 1.6.2 because its the most recent stable version.  I've had the most success with it.
Unfortunately you are treading new ground here, so it will be up to your trial-n-error to get this game running.  I'm not familiar with City Racing, so its hard to know what it needs to work.

It is not listed on WineHQ's so I'm running blind here...  I noticed that it is free, so I'll try downloading it as well and seeing if I can get it to run.

City Racing appears to be a Unity 3D game.  Unfortunately Unity 3D doesn't run on Linux yet... At least the web version doesn't.  I'm guessing it plays in the browser after you install it, but we'll see.

One thing you can do is find out what redistributable libraries it needs to run.  Go to the game folder and look for "support" or "redist" and see if it has any DLL's or stuff like Direct X, Dot NET Framework, Visual C, etc.

Those will be critical to get some games running.


† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
Luc Tuesday 16 December 2014 at 21:16
LucAnonymous

Hello booman,

We're getting there, almost resolved! "Playing" around brought me the idea to download the game from another website ("https://city-racing.jaleco.com/" instead of "http://www.gametop.com/download-free-games/city-racing/"). Installed it with Wine version 1.6.2, as you suggested.

This solved the graphics-issue completely: the car looks as it should, and the game doesn't crash anymore! Waauw!

The only issue that remains now is the sound. I'v installed directmusic again, but nothing happens (the game simply doesn't start).

 

Just for the record, if other people might be interested in the game, the steps I took before coming to the solution above:

Installed Wine-version 1.6.2 (with the previous download) -> screen goes black, no mouse, hardware restart necessary. After HW-restart: "Play game" -> nothing happens, system hangs, no mouse, HW-restart necessary.

Installed Wine-version 1.6 -> screen goes black, no mouse, HW-restart necessary.

Installed an older Wine version out of curiosity (1.4-dos_support) -> game crashes.

 

Back to the solution now, and trying to get the sound right. I got into the folder you've mentioned (via PoL), but this only contains these files: game.exe, Game.ini, link.ico, link.url, unins000.dat, and unins000.exe.

And these folders with their files:

Data -> Objects.hdr, Objects.pak, SD.hdr, SD.pak, Textures.hdr, Textures.pak, World.hdr, World.pak

Save -> profile01.sav

 

Any idea how the sound can be solved? If I need the game folder, where can I find it? The folder that I've found doesn't contain the files you mention.

Thank you for your time as a volunteer!

 

Kr,

Luc

booman Tuesday 16 December 2014 at 22:14
booman

Awesome!  so you can play fine but without sound?  That is GREAT!
 

Your sound problems are related to Alsa:

ALSA lib conf.c:3325:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM default

Quote

I'm not really an ALSA guru, but I can speculate a few things...

What audio output are you using?  Analog/HDMI
Do you have anything else playing sound while City Racing is playing?

Pulseaudio is the default process for most sound in Linux, and it manages ALSA.  Kinda like how PlayOnLinux uses Wine to play games.  Well, Wine only supports ALSA and not Pulseaudio.

So when you launch a game, there can be audio issues due to that lack of support for Pulseuadio.


† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
Luc Wednesday 17 December 2014 at 17:05
LucAnonymous

Hello,

The sound-issue is solved as well now!
The game needs both components 'directmusic' and 'dsound'. With one of both, the sound doesn't work. This is my first experience with PoL, and I couldn't have solved it without your help. Thank you!

For the record, to answer your other questions: the game does not play in a browser, it's a "standalone" game. The sound output is analog, and nothing else is playing sound while City Racing is running.

I will set this topic to solved, but one more question: Is this topic sufficient to add this game to the list of supported games? If so, I'll address this by e-mail to the people of PoL.

Wishing you all the best in testing games!

Kr,
Luc

booman Wednesday 17 December 2014 at 17:17
booman

Ah, totally forgot about that!  Nice job!

Yes, you can contact PlayOnLinux developers and they will add a script for City Racing.


† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained
Ronin DUSETTE Wednesday 17 December 2014 at 17:44
Ronin DUSETTE

 

Ah, totally forgot about that!  Nice job!

Yes, you can contact PlayOnLinux developers and they will add a script for City Racing.

 

 This is not entirely true. We contribute scripts, yes, but they can (and usually are) written by community members. If you are interested in writing a script, then please read the scripters docs in the Documentation section, and try to write a script for it. We don't really take requests to write scripts, but if you write one, and it works and fits standards, then we can for sure publish it and add it to the library of installers. 


Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
Luc Thursday 18 December 2014 at 19:48
LucAnonymous

Hi,

I'm not at all familiar in writing scripts, but I'll have a look at it.

Kr,

Luc

booman Thursday 18 December 2014 at 20:24
booman

Just go to Documentation on the PlayOnLinux website here and it explains how to write scripts


† Booman †
Mint 21.3 64-bit | Nvidia 535| GeForce GTX 1650
Linux for Beginners | PlayOnLinux Guides | PlayOnLinux Explained

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