Hello,
Last month, I've installed Sparky linux (version GameOver) for my son, and tried to install the game "City Racing" via PlayOnLinux (http://www.gametop.com/download-free-games/city-racing/screenshot1.html).
Installation was successfull (except for two curiosities), game starts up well, but after 30s.-2min. the game crashes.
The curiosities are:
- The car isn't complete: only the wheels and windows are visible (but the car can be steered)
- No audio
When the game crashes, a popup shows that the program game.exe has encountered a serious problem and needs to be closed, referring to a possible problem in the program or a deficiency in Wine.
"Show Details" -> see backtrace below.
Afterwards, the game can be started again, but crashes each time after about one minute.
I have reïnstalled it several times, but without success.
My system:
- SparkyLinux 3.4 “GameOver” i486
- Kernel: Linux 3.14-1-486 (i686)
- Distribution: Debian GNU/Linux jessie/sid
- Processor: AMD Athlon(tm) 64 Processor 3400+
- VGA compatible controller: NVIDIA Corporation C51G[GeForce 6100]
- Desktop session: LXDE
- Graphics driver: NVIDIA legacy binary driver - version 304.117
- POL version: PlayOnLinux 4.2.5
- Wine version: 1.4-dos_support_0.5
Originally, after "City Racing" was installed, the Wine-version was automatically set to "System". In this condition, the game doesn't even start up. Message: "An error occured in PlayOnLinux. Error in main.
City_Racing has crashed".
After changing this into the only other option (1.4-dos_support_0.5), the game starts up as described above.
I think it just needs a tweak or two, but I can't interprete the error-files. Below you can find the backtrace, and a bugreport. Anyone who can help me out?
Many thanks in advance for your help!
Kr,
Luc
Backtrace:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0041c214).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:0041c214 ESP:0032fce0 EBP:ffffffff EFLAGS:00010246( R- -- I Z- -P- )
EAX:0032fd2c EBX:026c7d20 ECX:0000000c EDX:026c351c
ESI:0032fd2c EDI:00000000
Stack dump:
0x0032fce0: 026c351c 026c3500 7eb3dda0 00000000
0x0032fcf0: 007f96d0 026c3520 026c351c 026c3538
0x0032fd00: 3f000000 00000000 000000ff 00000000
0x0032fd10: 3e309809 3e309809 3d309809 3f800000
0x0032fd20: 3f800000 3f800000 0032fd68 3e309809
0x0032fd30: 3e309809 3d309809 ffffffff 3f000000
Backtrace:
=>0 0x0041c214 in game (+0x1c214) (0xffffffff)
0x0041c214: repe movsl (%esi),%es:(%edi)
Modules:
Module Address Debug info Name (27 modules)
PE 400000- 2701000 Export game
PE 7b810000-7b867000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
PE 7c210000-7c214000 Deferred dswave
PE 7c230000-7c234000 Deferred dmusic
PE 7c250000-7c256000 Deferred dmime
PE 7c420000-7c424000 Deferred dmloader
PE 7c930000-7c938000 Deferred oleaut32
PE 7d390000-7d393000 Deferred winealsa
PE 7d3c0000-7d3c4000 Deferred mmdevapi
PE 7ded0000-7ded4000 Deferred uxtheme
PE 7e030000-7e034000 Deferred imm32
PE 7e210000-7e214000 Deferred winex11
PE 7e3b0000-7e3de000 Deferred comctl32
PE 7e4b0000-7e4b8000 Deferred shlwapi
PE 7e510000-7e667000 Deferred shell32
PE 7e720000-7e729000 Deferred msacm32
PE 7e750000-7e754000 Deferred rpcrt4
PE 7e7d0000-7e7d8000 Deferred ole32
PE 7e8c0000-7e931000 Deferred winmm
PE 7e970000-7e974000 Deferred dsound
PE 7e9b0000-7e9b4000 Deferred advapi32
PE 7ea10000-7ea16000 Deferred gdi32
PE 7ead0000-7eb0a000 Deferred user32
PE 7ec10000-7ec14000 Deferred wined3d
PE 7ed40000-7ed44000 Deferred d3d9
PE 7eff0000-7eff4000 Deferred version
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\GameTop.com\City Racing\game.exe
00000026 15
00000025 15
00000024 0
00000009 0 <==
0000000e services.exe
00000020 0
0000001f 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
System information:
Wine build: wine-1.4
Platform: i386
Host system: Linux
Host version: 3.16.0-4-586
Bug report:
03954, 0x0, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xa3953a8, 0): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Unload (0xa303950, 0xa3953ac): stub
fixme:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_CollectGarbage (0x2164e8): stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:dmime:IDirectMusicPerformance8Impl_IsPlaying (0x21a920, (nil), 0xa44c430): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x3232270, 0x322fd94): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x322fd90, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x3232274, (nil), (nil), 16512, 0x0, 0x32fd48, (nil), 0x322fd94): stub
fixme:dmime:IDirectMusicPerformance8Impl_IsPlaying (0x21a920, (nil), 0xa44c448): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x32476f0, 0x324a304): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x324a300, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x32476f4, (nil), (nil), 16512, 0x0, 0x32fd48, (nil), 0x324a304): stub
fixme:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_CollectGarbage (0x2164e8): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x645fe98, 0xa458720): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x21a920)->(8, 64, 0, 0x101e208c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xa458720, 0): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xa77dfe0, 0xa458724): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xa458720, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x101e2090): stfixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Unload (0xa77dfe0, 0xa458724): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xa77dfe0, 0xa458724): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xa458720, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0xa77dfe4, (nil), (nil), 16512, 0x0, 0x32fc50, (nil), 0xa458724): stub
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x21feb8, 0x21ff2c): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x21ff28, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x21febc, (nil), (nil), 16512, 0x0, 0x32fbc8, (nil), 0x21ff2c): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x31efe68, 0x21ffbc): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x21ffb8, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x31efe6c, (nil), (nil), 16512, 0x0, 0x32fbc8, (nil), 0x21ffbc): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x3203978, 0x320567c): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x3205678, 1): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x21a920, 0x320397c, (nil), (nil), 16512, 0x0, 0x32fc74, (nil), 0x320567c): stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
err:d3d:state_undefined Undefined state.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 52
wine: Unhandled page fault on write access to 0x00000000 at address 0x41c214 (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0041c214).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:0041c214 ESP:0032fce0 EBP:ffffffff EFLAGS:00010246( R- -- I Z- -P- )
EAX:0032fd2c EBX:026c7d20 ECX:0000000c EDX:026c351c
ESI:0032fd2c EDI:00000000
Stack dump:
0x0032fce0: 026c351c 026c3500 7eb50da0 00000000
0x0032fcf0: 007fc6d0 026c3520 026c351c 026c3538
0x0032fd00: 3f400000 00000000 000000ff 00000000
0x0032fd10: 3e3acd60 3e3acd60 3d3acd60 3f800000
0x0032fd20: 3f800000 3f800000 0044d575 3e3acd60
0x0032fd30: 3e3acd60 3d3acd60 ffffffff 3f400000
Backtrace:
=>0 0x0041c214 in game (+0x1c214) (0xffffffff)
0x0041c214: repe movsl (%esi),%es:(%edi)
Modules:
Module Address Debug info Name (27 modules)
PE 400000- 2701000 Export game
PE 7b810000-7b867000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
PE 7c250000-7c254000 Deferred dswave
PE 7c270000-7c274000 Deferred dmusic
PE 7c410000-7c416000 Deferred dmime
PE 7c450000-7c454000 Deferred dmloader
PE 7c8d0000-7c8d8000 Deferred oleaut32
PE 7d4c0000-7d4c3000 Deferred winealsa
PE 7d7a0000-7d7a4000 Deferred mmdevapi
PE 7ded0000-7ded4000 Deferred uxtheme
PE 7e040000-7e044000 Deferred imm32
PE 7e220000-7e224000 Deferred winex11
PE 7e3c0000-7e3ee000 Deferred comctl32
PE 7e4c0000-7e4c8000 Deferred shlwapi
PE 7e520000-7e677000 Deferred shell32
PE 7e730000-7e739000 Deferred msacm32
PE 7e760000-7e764000 Deferred rpcrt4
PE 7e7e0000-7e7e8000 Deferred ole32
PE 7e8d0000-7e941000 Deferred winmm
PE 7e980000-7e984000 Deferred dsound
PE 7e9c0000-7e9c4000 Deferred advapi32
PE 7ea20000-7ea26000 Deferred gdi32
PE 7eaf0000-7eb2a000 Deferred user32
PE 7ec20000-7ec24000 Deferred wined3d
PE 7ed50000-7ed54000 Deferred d3d9
PE b75c0000-b75c4000 Deferred version
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\GameTop.com\City Racing\game.exe
00000026 15
00000025 15
00000024 0
00000009 0 <==
0000000e services.exe
00000020 0
0000001f 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
[12/09/14 15:19:00] - Running wine-1.4-dos_support_0.5 game.exe (Working directory : /home/luc/.PlayOnLinux/wineprefix/City_Racing/drive_c/Program Files/GameTop.com/City Racing)
ALSA lib conf.c:3325:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM default
wine: Unhandled page fault on write access to 0x00000000 at address 0x41c214 (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0041c214).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:0041c214 ESP:0032fce0 EBP:ffffffff EFLAGS:00010246( R- -- I Z- -P- )
EAX:0032fd2c EBX:026c7d20 ECX:0000000c EDX:026c351c
ESI:0032fd2c EDI:00000000
Stack dump:
0x0032fce0: 026c351c 026c3500 7eb49da0 00000000
0x0032fcf0: 007f56d0 026c3520 026c351c 026c3538
0x0032fd00: 3f000000 00000000 000000ff 00000000
0x0032fd10: 3e17f591 3e17f591 3d17f591 3f800000
0x0032fd20: 3f800000 3f800000 0000000c 3e17f591
0x0032fd30: 3e17f591 3d17f591 ffffffff 3f000000
Backtrace:
=>0 0x0041c214 in game (+0x1c214) (0xffffffff)
0x0041c214: repe movsl (%esi),%es:(%edi)
Modules:
Module Address Debug info Name (27 modules)
PE 400000- 2701000 Export game
PE 7b810000-7b867000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
PE 7c230000-7c234000 Deferred dmusic
PE 7c250000-7c256000 Deferred dmime
PE 7c410000-7c414000 Deferred dswave
PE 7c430000-7c434000 Deferred dmloader
PE 7c8b0000-7c8b8000 Deferred oleaut32
PE 7d4a0000-7d4a3000 Deferred winealsa
PE 7d4d0000-7d4d4000 Deferred mmdevapi
PE 7ded0000-7ded4000 Deferred uxtheme
PE 7e040000-7e044000 Deferred imm32
PE 7e220000-7e224000 Deferred winex11
PE 7e3c0000-7e3ee000 Deferred comctl32
PE 7e4b0000-7e4b8000 Deferred shlwapi
PE 7e520000-7e677000 Deferred shell32
PE 7e730000-7e739000 Deferred msacm32
PE 7e750000-7e754000 Deferred rpcrt4
PE 7e7d0000-7e7d8000 Deferred ole32
PE 7e8d0000-7e941000 Deferred winmm
PE 7e970000-7e974000 Deferred dsound
PE 7e9c0000-7e9c4000 Deferred advapi32
PE 7ea20000-7ea26000 Deferred gdi32
PE 7eae0000-7eb1a000 Deferred user32
PE 7ec20000-7ec24000 Deferred wined3d
PE 7ed50000-7ed54000 Deferred d3d9
PE 7eff0000-7eff4000 Deferred version
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\GameTop.com\City Racing\game.exe
00000026 15
00000025 15
00000024 0
00000009 0 <==
0000000e services.exe
00000020 0
0000001f 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
wine client error:9: