mehanix
|
Hello. I've been trying to run League of Legends using the installer provided by PlayOnLinux. My distribution is Linux Mint 14 and my graphics card is Nvidia GT630m. I've managed to get LoL working fine (even though at low fps) on optirun, however running it with primusrun generates the following log:
Running wine-1.7-LeagueOfLegends lol.launcher.admin.exe (Working directory : /home/nikoru/.PlayOnLinux/wineprefix/LeagueOfLegends/drive_c/Riot Games/League of Legends) fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:ver:GetCurrentPackageId (0x13aea08 (nil)): stub Xlib: extension "NV-GLX" missing on display ":0". err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "Mesa DRI Intel(R) Sandybridge MobileXlib: extension "NV-GLX" missing on display ":0". Xlib: extension "NV-GLX" missing on display ":0". err:d3d:test_arb_vs_offset_limit Failed to create an ARB offset limit test program err:d3d:test_arb_vs_offset_limit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARB vp offset limit test cleanup @ directx.c / 463 err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFramebufferTexture2D @ directx.c / 710 err:d3d:match_fbo_tex_update FBO status 0 err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCheckFramebufferStatus @ directx.c / 714 err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ directx.c / 730 err:d3d:match_fbo_tex_update >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDeleteTextures @ directx.c / 734 err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFramebufferTexture2D @ directx.c / 809 err:d3d:match_broken_arb_fog FBO status 0 err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCheckFramebufferStatus @ directx.c / 813 err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Test fragment program setup @ directx.c / 834 err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARBfp fog test draw @ directx.c / 850 err:d3d:match_broken_arb_fog >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from ARBfp fog test teardown @ directx.c / 868 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1099 fixme:d3d:check_fbo_compat Format WINED3DFMT_B5G6R5_UNORM rtInternal format is not supported as FBO color attachment. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1099 fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM rtInternal format is not supported as FBO color attachment. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Framebuffer format check @ utils.c / 1058 fixme:win:EnumDisplayDevicesW ((null),0,0x33f698,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33f694,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f34c,0x00000000), stub! Xlib: extension "NV-GLX" missing on display ":0". X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial number of failed request: 721 Current serial number in output stream: 722
inxi -xG, i thought it could be helpful: Graphics: Card-1: Intel 2nd Generation Core Processor Family Integrated Graphics Controller bus-ID: 00:02.0 Card-2: NVIDIA GF108M [GeForce GT 630M] bus-ID: 01:00.0 X.Org: 1.14.5 drivers: intel (unloaded: fbdev,vesa) Resolution: 1366x768@60.0hz GLX Renderer: Mesa DRI Intel Sandybridge Mobile GLX Version: 3.0 Mesa 9.2.1 Direct Rendering: Yes
Can anyone offer me some advice on this problem? Thanks in advance.
|