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Rift

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Creator Message
Tutul

Warning

This installer is a beta script. It means that it might not work as expected

Informations

Platforms:
Downloads: 22530
Wine: 3.0.3

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Description

MMO RPG, 2011. WikipediaWebsite.

Game size: > 18 GB.

Appdb.winehq.org

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Dadu042 Thursday 24 September 2020 at 18:42
Dadu042

Information

This update has been approved by the team.

Differences

New source code

Replies

Saturday 3 October 2020 at 15:26
Note: game seems to also work with Wine 4.0.4
Dadu042 Thursday 24 September 2020 at 17:22
Dadu042

Warning

This update has not been approved yet by the team.
Use it at your own risk

Differences

New source code

Replies

Dadu042 Thursday 16 January 2020 at 0:01
Dadu042

Warning

This update has not been approved yet by the team.
Use it at your own risk

Differences

New source code

Replies

terryc Tuesday 22 December 2015 at 0:34
terryc Anonymous

Message

Can anyone give me an idea of why this non start error suddenly occurs?

This is my sixth fresh complete reinstall of Rift from the scrip, and they all end up with this non- start situation.[Code]

[12/22/15 10:29:51] - Running wine-1.7.44 GlyphClient.exe (Working directory : /home/terryc/.PlayOnLinux/wineprefix/Rift/drive_c/Program Files/Glyph)
fixme:heap:RtlSetHeapInformation 0x27c0000 0 0x33fcc4 4 stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:advapi:RegisterTraceGuidsW (0xf75417, (nil), {f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0xfcbc8c, (null), (null), 0xfccc90): stub
fixme:advapi:RegisterTraceGuidsW   register trace class {72b14a7d-704c-423e-92f8-7e6d64bcb92a}
fixme:advapi:RegisterTraceGuidsW   register trace class {e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
fixme:advapi:RegisterTraceGuidsW   register trace class {e8a3bf1f-a86b-4390-9c60-5390b969d22c}
fixme:advapi:RegisterTraceGuidsW   register trace class {5727a00f-50be-4519-8256-f7699871fecb}
fixme:advapi:RegisterTraceGuidsW   register trace class {7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
fixme:advapi:RegisterTraceGuidsW   register trace class {79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
fixme:advapi:RegisterTraceGuidsW   register trace class {2718d25b-5bf5-4479-8e88-babc64bdbfca}
fixme:process:GetNumaHighestNodeNumber (0x33fbfc): semi-stub
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33fdbc 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33fdbc 63 0x159f18 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x15ba88 0x33fdbc 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33fdbc 63 0x159f18 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33fdbc 63 0x159f18 (nil)) semi-stub
fixme:system:SetProcessDPIAware stub!
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:ver:GetCurrentPackageId (0x33cf7c (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:font:RemoveFontMemResourceEx (0x8588b649) stub
fixme:process:GetSystemFirmwareTable (1094930505 1413567059 0x33cf14 36):stub
fixme:process:GetSystemFirmwareTable (1094930505 1128878145 0x33cf14 36):stub
fixme:msvcp:_Mtx_init unknown flags ignorred: 102
fixme:font:RemoveFontMemResourceEx (0x846dac09) stub
GlyphClient::LoadFile error: No such file or directory GlyphClient.xml
GlyphClient::LoadFile error: No such file or directory GlyphClientLocal.xml
GlyphClient::LoadFile error: No such file or directory ./Library/GlyphLibraryLocal.xml

 

{/code]

Replies

Anonymous
Wednesday 23 December 2015 at 4:08
The work around was to choose another later version of Pol and the game plays, but now I'm bak to chasing flashing and P window being unusable. It was following some of the suggestion earlier in the thread to fix this that I think caused my above post. TIA.
Mel7 Monday 21 September 2015 at 16:27
Mel7 Anonymous

Message

Bonjour,

Le lien sur le bouton "Install this program" ne fonctionne pas. Comment procéder pour installer Rift avec le code source svp ?

Merci d'avance.

*************************

(Google traduction)

Hello,

The link on the "Install this program" button not working. How to install Rift with source code please?

Thank you in advance.

Replies

Monday 21 September 2015 at 23:26
Bonsoir, si tu veux juste installer un programme avec son script "validé", utilises le bouton "Installer" dans PlayOnLinux puis cherche le nom du programme, c'est exactement la même chose. Pour faire fonctionner les boutons "Install this program" du site web et éventuellement essayer des scripts non validés, il faut faire reconnaître les URLs "playonlinux://" par ton navigateur, et que cela lance automatiquement playonlinux-url_handler, ce qui est un peu plus compliqué (et dépend du navigateur). Il y a quelques infos dans le forum il me semble. Mais à nouveau ce n'est strictement nécessaire que pour tester les scripts alternatifs.
Anonymous
Wednesday 23 September 2015 at 12:15
Installation de Rift dans PlayOnLinux comme indiqué par petch. Crash du jeu lors de la sélection du personnage...
Anonymous
Friday 25 September 2015 at 21:09
Pas de solution ?
Saturday 26 September 2015 at 7:30
Pas d'infos surtout

Edited by Tinou

terryc Monday 27 July 2015 at 13:56
terryc Anonymous

Message

For most of July(I've tried it a few times], the installation fails on a checksum of the downloaded installation files for Glyph. Probably the installation file has been changed in a recent upgrade.

Replies

Anonymous
Wednesday 29 July 2015 at 5:03
Ignoring the MD5 checksum error and continuing on actually installs glyph and the you can select Rift and download it, then start it.
Anonymous
Wednesday 29 July 2015 at 5:04
This script will not fix problems resulting from an upgrade, so you need to move the old rift aside and do a fresh install.
Anonymous
Wednesday 29 July 2015 at 5:05
Currently screen goes beserk with "planes" and a bit of flashing, plus I have the amd driver warning, despite having the latest amd driver. More investigation.
Anonymous
Wednesday 9 September 2015 at 2:13
Is now almost a perfect install. I've just finished a complete re-install and the only problems observed were;
Anonymous
Wednesday 9 September 2015 at 2:15
aargh, cont'd.A) The checksum on the download of the glyph installer is "
wrong"
Anonymous
Wednesday 9 September 2015 at 2:16
a) con'td. This can be overcome by just carrying on.
Anonymous
Wednesday 9 September 2015 at 2:17
b) The installer places an empty Glyph icon on desktop(links to nothing), and
Anonymous
Wednesday 9 September 2015 at 2:20
C) Warning I always have trouble with authentication checksum for new login not being recongised until I completely finish the install and close that down. Then re-launching the game and only then does TG Rift recognise the new authentication code. This of course isn't a problem with the Rift install script, but just an alert for people.
Anonymous
Wednesday 9 September 2015 at 2:22
Finally(I keep pressing return and comments takes it as an enter) I actually saw the latest(first) intro video today with my AMD Catalyst driver. In the past, it was a black screen, so if some new library has been added, then perhaps this is the reason.
Wednesday 9 September 2015 at 12:14
hi sorry for the long time without update. I will check it today, hope to correct some problem
Anonymous
Saturday 12 September 2015 at 4:16
Just checking to see has anyone got this working again on Mac? I still get crashes at the loading screen
Anonymous
Saturday 19 September 2015 at 7:45
Version related. It worked frst time on script, but hubg on loading each time after. Eventually swap PoL versions to 1.7.44 and it loads and "works". Caveat performance as I've just lost fingers to really hammer it anymore, but I could interact with npc, zone and hammer a few beasties.
Anonymous
Saturday 24 October 2015 at 15:14
Update on above; frankly I'm finding Trion Games & Rift a mmajor PitA. If I don't play it daily, it refuses to start and I have to change config in some way (Usually PoL version), which causes it to go and download a glyph update and then "re-install" stuff. Thankfully it checks and just loads and update taking hours. not playable until finished.. I have never been able to start the game from the glyphclient link. Mercifully, the starting stuff usually works, even if it seem to hang on 22% or such. It has been a while since I've had to kill rift.exe remotely to regin control of my system.
Anonymous
Thursday 19 November 2015 at 4:42
Oh well, I'm back to a complete re-install. I've been playing it regularly since last post on 24th October with minor update and no problems until yesterday, when the glyph part just refusted to start. debug shows "missing files" for some reason. Just FYI.
Treki26 Wednesday 15 July 2015 at 23:21
Treki26 Anonymous

Message

The game works well all the way up untill actual gameplay for me. Once the intro cutsene ends the screen starts flickering between the final frame of the cutscene and the starting zone. I can move my charceter around and open menus but the flickering is making the game unplayable.

Replies

Thursday 16 July 2015 at 0:45
Can you please post your full computer specs and debug logs? We are just guessing without that information.

http://wiki.playonlinux.com/index.php/How_to_Post_in_the_Forums
ravery Wednesday 8 July 2015 at 5:32
ravery Anonymous

Message

I would get random lock ups with new udates to Rift. So manually installed following your script, except I used wine ver 1.7.44 and added these additionall dlls as native msvcr120, msvcp110, and msvcp120.

I also had to add registry key ==> HKEY_CURRENT_USER > Software > Wine > Direct3D > CSMT enabled

to fix objects blinking black.

it runs perfectly, can even play while it loads.

-----------------------------------------------------------

Toshiba Satallite C55 series. Celeron dual core, intell graphics, 4G RAM

Dual boot win8.1/kubuntu 14.10 in UEFI secure boot mode.

 

Replies

petch Sunday 19 April 2015 at 22:06
petch

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

Set msvcr120 override to native

Install d3dcompiler_43

Differences

New source code

Replies

Saturday 9 May 2015 at 2:14
Add: d3dcompiler_43 how to fix crash in screen to create person.
Saturday 9 May 2015 at 2:15
For error trash screen "selection authentication accpted", see: http://www.mameau.com/workaround-for-the-rift-123-selection-authentication-accepted-crash/
Saturday 9 May 2015 at 2:15
PS: Sorry my bad english, but I speak portuguese only.
Saturday 9 May 2015 at 12:28
I updated the script to install d3dcompiler_43

Edited by petch

jeromerobert Sunday 19 April 2015 at 20:32
jeromerobert Anonymous

Message

Since 3.2, msvcr120 must be set as native to avoid a crash when clicking on any player face. msvcr120 is already included with Rift.

Replies

petch Sunday 19 April 2015 at 18:52
petch

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

Add xact component

Differences

New source code

Replies

jeromerobert Sunday 19 April 2015 at 18:40
jeromerobert Anonymous

Message

The game runs well but starting with 3.2 update there is no sound anymore. A workaround is:

winetricks xact_jun2010

Credit: Lynx3d

Original thread: http://forums.riftgame.com/technical-discussions/tech-support/460830-no-sound-crossover-mac-since-patch.html

Replies

Achariel Monday 23 February 2015 at 22:34
Achariel Anonymous

Message

Bonjour,

 

Problème j'ai une Ubuntu 14.0.4 et quand j'install rift il fige des que le jeu se lance.

 

Je peux faire la mise à jour et glyph se lance sans problème.

Replies

Olies Sunday 18 January 2015 at 15:46
Olies Anonymous

Message

J'ai voulu lancer le jeu sur mon Mac Book Pro qui tourne sous Yosemite

Le jeu semble cracher dès que le chargement atteind "Selection de l'authentificatin accepté".

Ce qui est dommage car le reste semble plutôt bien marché, de même, la vidéo d'introduction tournait impeccablement mais maintenant en écran noir avec juste le son.

 

 

Replies

Raiderwolf Thursday 18 December 2014 at 3:55
Raiderwolf Anonymous

Message

Well, I spoke too soon.  It was working, but now it hangs during loading the game.

Replies

Raiderwolf Thursday 18 December 2014 at 3:09
Raiderwolf Anonymous

Message

I would not say it runs well.  It runs, but my main concern is it is very choppy.  However, it was having problems at launch where was hanging.  But obviously due to Tutul's hard work has made Glyph/Rift runnable.  However, his derogatory and disrepectful avatar against Jesus violates your Terms of Use as being at the minimum a violation of "You must respect basic rules of politeness."  If he wants to demean Jesus, which is what his avatar does, is this the place for it? 

Replies

Tutul Thursday 20 November 2014 at 16:57
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

The game can run normally if you set it on low graphic (checkbox in graphic settings). Test on Steam version and no-STeam version.

 

- Fix Glyph launch crash (Glyph update use msvcr110.dll now)

- Fix new MD5 for installer

- Test smaller script without POL_Call POL_Install_vcrun2008 and POL_Call POL_Install_vcrun2005 (not used anymore)

Differences

New source code

Replies

Edited by Tutul

Tutul Sunday 9 November 2014 at 21:29
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

Add image and fix intro crash

-------------------------------

Other problem, see below

Differences

New source code

Replies

Tutul Saturday 8 November 2014 at 9:46
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

- Fix intro bug and crash

- The game freeze less often

--------------------------------

- The game may crash during charactere loading. Two solutions :

-> Restart, after a few restart, the game may start correctly

-> Delete "$WINEPREFIX/Rift/drive_c/users/$USER/Application Data/RIFT/*" (working on it)

($WINEPREFIX is the "wineprefix" directory in the PlayOnLinux/PlayOnMac directory)

Differences

New source code

Replies

Edited by Tutul

Tutul Tuesday 4 November 2014 at 11:23
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

- Fix graphic bugs (with wine3D registry key)

- Testing in-game but a bit slower

-----------------------------------------------

- Intro won't work (sound ok but no video) and still may cause freeze

- Game may crash during launch (after first launch). The only solution until now is to delete "$POL/wineprefix/Rift/drive_c/users/$USER/Application Data/RIFT/rift.cfg" (working on it)

 

Differences

New source code

Replies

Tutul Monday 3 November 2014 at 21:35
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

- New wine version : 1.7.29 (A little more stable)

- Fix password field font (Glyph update)

- Rewrite of the script (smaller size)

- Add warning about Glyph self update (steam version)

 

Working on graphic test correction ^^

 

Differences

New source code

Replies

Tutul Thursday 30 October 2014 at 12:27
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

Add MD5 checksum for POL_Download + Enventualy prevent crash of the installer by setting wine in xp mod (move after installing mandatory dependencies)

Differences

New source code

Replies

Tutul Tuesday 28 October 2014 at 15:26
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

Add steam version (not tested so not validate)

Differences

New source code

Replies

Wednesday 29 October 2014 at 17:05
Steam version work better. Crash if we pass the intro but you can change setting, play in the game. Some Graphic problem but can't determine if is it my option, card or wine compatibility. Standard version not working so well (may fix that with an other wine version but I need to test)
Tutul Tuesday 28 October 2014 at 14:47
Tutul

Warning

This update has not been approved yet by the team.
Use it at your own risk

Message

First upload of the installation script

- Intro not working and may cause freeze

- You can connect, select a charactere, change setting, etc...

- Second conenction may crash. The only solution until now is to delete "$POL/wineprefix/Rift/drive_c/users/$USER/Application Data/RIFT/rift.cfg" (working on it)

- Steam version comming soon

- Not tested in game (more than 1 minute)

Differences

New source code

Replies

Anonymous
Monday 3 November 2014 at 22:02
Hello. Thanks for your work. Except for the addressed error according to "$POL/wineprefix/Rift/drive_c/users/$USER/Application Data/RIFT/rift.cfg", everything looks good on my machine (arch linux 64, nvidia)

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