#!/bin/bash
[ -z
"$PLAYONLINUX"
] &&
exit
0
source
"$PLAYONLINUX/lib/sources"
GOGID=
"outcast"
PREFIX=
"Outcast_gog"
WORKING_WINE_VERSION=
"1.6.1"
TITLE=
"GOG.com - Outcast"
SHORTCUT_NAME=
"Outcast"
POL_SetupWindow_Init
POL_SetupWindow_SetID 1013
POL_RequiredVersion
"4.1.2"
|| POL_Debug_Fatal
"$APPLICATION_TITLE 4.1.2 is required to install $TITLE"
POL_Debug_Init
POL_Call
POL_GoG_setup
"$GOGID"
"c588dab89cccaddfbcde2ebd69d5fad9"
POL_Wine_SelectPrefix
"$PREFIX"
POL_Wine_PrefixCreate
"$WORKING_WINE_VERSION"
POL_Call
POL_GoG_install
Set_OS winxp
Set_Desktop
"On"
"640"
"480"
POL_Wine_X11Drv
"GrabFullScreen"
"Y"
POL_Wine_reboot
POL_Shortcut
"GOG Games/Outcast/LOADER.EXE"
"$SHORTCUT_NAME"
"$SHORTCUT_NAME.png"
""
"Game;AdventureGame;"
POL_Shortcut_Document
"$SHORTCUT_NAME"
"$GOGROOT/Outcast/manual.pdf"
POL_SetupWindow_Close
cat
<<_EOF_ > $POL_USER_ROOT
/configurations/configurators/
"$SHORTCUT_NAME"
#!/bin/bash
[ -z
"\$PLAYONLINUX"
] &&
exit
0
source
"\$PLAYONLINUX/lib/sources"
export
WINEPREFIX=
"\$POL_USER_ROOT/wineprefix/$PREFIX"
export
WINEDEBUG=
""
TITLE=
"$TITLE"
cd
"$GOGROOT/Outcast/"
||
exit
1
CURRENT_LANG=
"$(eval_gettext 'English')"
[ -f pol_configuration ] &&
source
pol_configuration
POL_SetupWindow_Init
POL_SetupWindow_menu_list
"$(eval_gettext 'Choose the game language you want')"
"\$TITLE"
"$(eval_gettext 'English')~$(eval_gettext 'French')~$(eval_gettext 'German')~$(eval_gettext 'Brasilian (text only)')~$(eval_gettext 'Dutch (text only)')~$(eval_gettext 'Italian (text only)')~$(eval_gettext 'Spanish (text only)')"
"~"
"\$CURRENT_LANG"
if
[
"\$CURRENT_LANG"
!=
"\$APP_ANSWER"
];
then
CURRENT_LANG=
"\$APP_ANSWER"
case
"\$CURRENT_LANG"
in
"$(eval_gettext 'English')"
)
ln
-sf Data
/Voices/ENGLISH/FIX
.PAK fix.pak
ln
-sf Data
/Voices/ENGLISH/TEXT
.PAK text.pak
ln
-sf Data
/Voices/ENGLISH/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/ENGLISH/VOICESGE
.PAK voicesgen+.pak
;;
"$(eval_gettext 'French')"
)
ln
-sf Data
/Voices/French/FIX
.PAK fix.pak
ln
-sf Data
/Voices/French/TEXT
.PAK text.pak
ln
-sf Data
/Voices/French/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/French/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/French/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/French/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/French/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/French/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/French/VOICESGE
.PAK voicesgen+.pak
;;
"$(eval_gettext 'German')"
)
ln
-sf Data
/Voices/German/FIX
.PAK fix.pak
ln
-sf Data
/Voices/German/TEXT
.PAK text.pak
ln
-sf Data
/Voices/German/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/German/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/German/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/German/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/German/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/German/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/German/VOICESGE
.PAK voicesgen+.pak
;;
"$(eval_gettext 'Brasilian (text only)')"
)
ln
-sf Data
/Voices/Brasilian/FIX
.PAK fix.pak
ln
-sf Data
/Voices/Brasilian/TEXT
.PAK text.pak
ln
-sf Data
/Voices/ENGLISH/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/ENGLISH/VOICESGE
.PAK voicesgen+.pak
;;
"$(eval_gettext 'Dutch (text only)')"
)
ln
-sf Data
/Voices/Dutch/FIX
.PAK fix.pak
ln
-sf Data
/Voices/Dutch/TEXT
.PAK text.pak
ln
-sf Data
/Voices/ENGLISH/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/ENGLISH/VOICESGE
.PAK voicesgen+.pak
;;
"$(eval_gettext 'Italian (text only)')"
)
ln
-sf Data
/Voices/Italian/FIX
.PAK fix.pak
ln
-sf Data
/Voices/Italian/TEXT
.PAK text.pak
ln
-sf Data
/Voices/ENGLISH/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/ENGLISH/VOICESGE
.PAK voicesgen+.pak
;;
"$(eval_gettext 'Spanish (text only)')"
)
ln
-sf Data
/Voices/Spanish/FIX
.PAK fix.pak
ln
-sf Data
/Voices/Spanish/TEXT
.PAK text.pak
ln
-sf Data
/Voices/ENGLISH/VOICES1
.PAK voices1+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES2
.PAK voices2+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES3
.PAK voices3+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES4
.PAK voices4+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES5
.PAK voices5+.pak
ln
-sf Data
/Voices/ENGLISH/VOICES6
.PAK voices6+.pak
ln
-sf Data
/Voices/ENGLISH/VOICESGE
.PAK voicesgen+.pak
;;
esac
fi
POL_SetupWindow_menu
"$(eval_gettext 'Standard keyboard layouts')"
"\$TITLE"
"$(eval_gettext 'Unchanged')~$(eval_gettext 'Arrow keys (default)')~$(eval_gettext 'WASD (Qwerty)')~$(eval_gettext 'ZQSD (Azerty)')"
"~"
"$(eval_gettext 'Unchanged')"
case
"\$APP_ANSWER"
in
"$(eval_gettext 'Unchanged')"
)
;;
"$(eval_gettext 'Arrow keys (default)')"
)
cat
<<
'_MAPEOF_'
|
sed
's/$'
"/`echo \\\r`/"
> Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=|KEY_NUMPAD8 KEY_UP
Backward=|KEY_NUMPAD2 KEY_DOWN
Left=|KEY_NUMPAD4 KEY_LEFT
Right=|KEY_NUMPAD6 KEY_RIGHT
Fire=||MOUSE_BUTTON_0 JOYBUT0 KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_I JOYBUT6
WeaponPrevious=KEY_NUMPAD3
WeaponNext=KEY_NUMPAD9
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_N
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_K
ClearHands=KEY_0
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=|JOYBUT4 KEY_SPACE
Jump=JOYBUT5
FirstPerson=|JOYBUT7 KEY_RCONTROL
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_R
VolumeDown=KEY_E
MouseUp=KEY_V
MouseDown=KEY_C
BalanceUp=KEY_F
BalanceDown=KEY_D
CameraRight=
CameraLeft=
disablejoystick=0
[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0
[Sound_Quality_Control]
3D_sound=1
EAX_support=1
_MAPEOF_
;;
"$(eval_gettext 'WASD (Qwerty)')"
)
cat
<<
'_MAPEOF_'
|
sed
's/$'
"/`echo \\\r`/"
> Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=||KEY_W KEY_NUMPAD8 KEY_UP
Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN
Left=||KEY_A KEY_NUMPAD4 KEY_LEFT
Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT
Fire=|MOUSE_BUTTON_0 KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_R JOYBUT6
WeaponPrevious=|KEY_NUMPAD3 KEY_Z
WeaponNext=|KEY_NUMPAD9 KEY_Q
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_T
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_E
ClearHands=|KEY_0 KEY_V
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=||JOYBUT4 KEY_C KEY_SPACE
Jump=JOYBUT5
FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_U
VolumeDown=KEY_Y
MouseUp=KEY_I
MouseDown=KEY_K
BalanceUp=KEY_J
BalanceDown=KEY_H
CameraRight=
CameraLeft=
disablejoystick=0
[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0
[Sound_Quality_Control]
3D_sound=1
EAX_support=1
_MAPEOF_
;;
"$(eval_gettext 'ZQSD (Azerty)')"
)
cat
<<
'_MAPEOF_'
|
sed
's/$'
"/`echo \\\r`/"
> Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=||KEY_Z KEY_NUMPAD8 KEY_UP
Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN
Left=||KEY_Q KEY_NUMPAD4 KEY_LEFT
Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT
Fire=|MOUSE_BUTTON_0 KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_R JOYBUT6
WeaponPrevious=|KEY_NUMPAD3 KEY_W
WeaponNext=|KEY_NUMPAD9 KEY_A
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_T
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_E
ClearHands=|KEY_0 KEY_V
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=||JOYBUT4 KEY_C KEY_SPACE
Jump=JOYBUT5
FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_U
VolumeDown=KEY_Y
MouseUp=KEY_I
MouseDown=KEY_K
BalanceUp=KEY_J
BalanceDown=KEY_H
CameraRight=
CameraLeft=
disablejoystick=0
[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0
[Sound_Quality_Control]
3D_sound=1
EAX_support=1
_MAPEOF_
;;
esac
POL_SetupWindow_menu
"$(eval_gettext 'Visual quality')"
"\$TITLE"
"$(eval_gettext 'Unchanged')~$(eval_gettext 'Factory defaults')~$(eval_gettext 'High quality (Entropy settings)')"
"~"
"$(eval_gettext 'Unchanged')"
case
"\$APP_ANSWER"
in
"$(eval_gettext 'Unchanged')"
)
;;
"$(eval_gettext 'Factory defaults')"
)
cat
<<
'_INIEOF_'
> antialiasing_high.ini
[Visual_Quality_Control]
Global_Antialiasing= 1
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3
lnd_aa_level=2
lnd_bilinear_range=4.0
_INIEOF_
cat
<<
'_INIEOF_'
> DOC_high.ini
[Visual_Quality_Control]
lnd_base_layers=0
[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=6000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000
marais_world_view_angle=35.000000
marais_world_view_dist=5000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000
montagne_world_view_angle=35.000000
montagne_world_view_dist=5500.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000
ville_world_view_angle=35.000000
ville_world_view_dist=5000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000
foret_world_view_angle=35.000000
foret_world_view_dist=4500.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000
neige_world_view_angle=35.000000
neige_world_view_dist=5500.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500
neige2_world_view_angle=35.000000
neige2_world_view_dist=5500.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500
[Render__mesh]
temples__mesh_back_plane=5500
marais__mesh_back_plane=4500
montagne__mesh_back_plane=5000
ville__mesh_back_plane=4500
foret__mesh_back_plane=4000
neige__mesh_back_plane=5000
neige2__mesh_back_plane=5000
[Render_big_mesh]
temples_big_mesh_back_plane=8500
marais_big_mesh_back_plane=7500
montagne_big_mesh_back_plane=7500
ville_big_mesh_back_plane=6000
foret_big_mesh_back_plane=8000
neige_big_mesh_back_plane=7500
neige2_big_mesh_back_plane=7500
[Fog]
temples_fog_density=7
temples_fog_sky_scale=1
marches_fog_density=7
marches_fog_sky_scale=2
montagne_fog_density=6
montagne_fog_sky_scale=2
ville_fog_density=8
ville_fog_sky_scale=2
foret_fog_density=7
foret_fog_sky_scale=2
neige_fog_density=7
neige_fog_sky_scale=3
burned_fog_density=7
burned_fog_sky_scale=3
_INIEOF_
cat
<<
'_INIEOF_'
> object_detail_high.ini
[Visual_Quality_Control]
highobjectdetail=1
global_particle_level=2
[Leaves]
MinimumLeaveSize=2
MaximumLeaveSize=2.5
NumberOfLeavesSmall=6
NumberOfLeavesBig=9
MipmapLevel2=1300.000000
MipmapLevel1=2700.000000
[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=1000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000
_INIEOF_
cat
<<
'_INIEOF_'
>
'Pentium III 550+ 64 Mb.ini'
[performance]
resolution=400x300
cinemascope=
false
crowdlevel=
true
ambientsounds=
true
bumpmapping=
true
highanimationdetail=
true
antialiasing=high
chardetail=high
objectdetail=high
prq=high
dof=med
doc=high
_INIEOF_
cat
<<
'_INIEOF_'
> character_detail_high.ini
[Visual_Quality_Control]
amh_shadow_limit_contraction_factor=1.5
amh_bump_disable_distance=1800
combat_stan_lod_near_limit=450.0
combat_stan_lod_far_limit=800.0
normal_stan_lod_near_limit=450.0
normal_stan_lod_far_limit=800.0
dialog_stan_lod_near_limit=450.0
dialog_stan_lod_far_limit=800.0
combat_animal_lod_near_limit=650.0
combat_animal_lod_far_limit=1400.0
normal_animal_lod_near_limit=650.0
normal_animal_lod_far_limit=1400.0
dialog_animal_lod_near_limit=650.0
dialog_animal_lod_far_limit=1400.0
combat_human_lod_near_limit=400.0
combat_human_lod_far_limit=700.0
normal_human_lod_near_limit=400.0
normal_human_lod_far_limit=700.0
dialog_human_lod_near_limit=400.0
dialog_human_lod_far_limit=700.0
dead_human_lod_near_limit=0.0
dead_human_far_limit=400.0
_INIEOF_
sed
-i -e
's/^Water_opacity_shift=.*/Water_opacity_shift=6/'
\
-e
's/^Water_opacity_pitch=.*/Water_opacity_pitch=20000.000000/'
\
-e
's/^Water_opacity_offset=.*/Water_opacity_offset=25000/'
OUTCAST.ini
;;
"$(eval_gettext 'High quality (Entropy settings)')"
)
cat
<<
'_INIEOF_'
> antialiasing_high.ini
[Visual_Quality_Control]
Global_Antialiasing= 3
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3
lnd_aa_level=2
lnd_bilinear_range=16.0
_INIEOF_
cat
<<
'_INIEOF_'
> DOC_high.ini
[Visual_Quality_Control]
lnd_base_layers=0
[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=12000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000
marais_world_view_angle=35.000000
marais_world_view_dist=10000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000
montagne_world_view_angle=35.000000
montagne_world_view_dist=11000.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000
ville_world_view_angle=35.000000
ville_world_view_dist=10000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000
foret_world_view_angle=35.000000
foret_world_view_dist=9000.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000
neige_world_view_angle=35.000000
neige_world_view_dist=11000.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500
neige2_world_view_angle=35.000000
neige2_world_view_dist=11000.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500
[Render__mesh]
temples__mesh_back_plane=11000
marais__mesh_back_plane=9000
montagne__mesh_back_plane=10000
ville__mesh_back_plane=9000
foret__mesh_back_plane=8000
neige__mesh_back_plane=10000
neige2__mesh_back_plane=10000
[Render_big_mesh]
temples_big_mesh_back_plane=15500
marais_big_mesh_back_plane=14500
montagne_big_mesh_back_plane=14500
ville_big_mesh_back_plane=13000
foret_big_mesh_back_plane=15000
neige_big_mesh_back_plane=14500
neige2_big_mesh_back_plane=14500
[Fog]
temples_fog_density=7
temples_fog_sky_scale=1
marches_fog_density=7
marches_fog_sky_scale=2
montagne_fog_density=6
montagne_fog_sky_scale=2
ville_fog_density=8
ville_fog_sky_scale=2
foret_fog_density=7
foret_fog_sky_scale=2
neige_fog_density=7
neige_fog_sky_scale=3
burned_fog_density=7
burned_fog_sky_scale=3
_INIEOF_
cat
<<
'_INIEOF_'
> object_detail_high.ini
[Visual_Quality_Control]
highobjectdetail=1
global_particle_level=2
[Leaves]
MinimumLeaveSize=2
MaximumLeaveSize=2.5
NumberOfLeavesSmall=12
NumberOfLeavesBig=18
MipmapLevel2=1300.000000
MipmapLevel1=2700.000000
[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=2000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000
_INIEOF_
cat
<<
'_INIEOF_'
>
'Pentium III 550+ 64 Mb.ini'
[performance]
resolution=1280x800
cinemascope=
false
crowdlevel=
true
ambientsounds=
true
bumpmapping=
true
highanimationdetail=
true
antialiasing=high
chardetail=high
objectdetail=high
prq=high
dof=high
doc=high
_INIEOF_
cat
<<
'_INIEOF_'
> character_detail_high.ini
[Visual_Quality_Control]
amh_shadow_limit_contraction_factor=1.5
amh_bump_disable_distance=2000
combat_stan_lod_near_limit=1000.0
combat_stan_lod_far_limit=2000.0
normal_stan_lod_near_limit=2000.0
normal_stan_lod_far_limit=2000.0
dialog_stan_lod_near_limit=1000.0
dialog_stan_lod_far_limit=2000.0
combat_animal_lod_near_limit=1000.0
combat_animal_lod_far_limit=2000.0
normal_animal_lod_near_limit=1000.0
normal_animal_lod_far_limit=2000.0
dialog_animal_lod_near_limit=1000.0
dialog_animal_lod_far_limit=2000.0
combat_human_lod_near_limit=1000.0
combat_human_lod_far_limit=2000.0
normal_human_lod_near_limit=1000.0
normal_human_lod_far_limit=2000.0
dialog_human_lod_near_limit=1000.0
dialog_human_lod_far_limit=1000.0
dead_human_lod_near_limit=0.0
dead_human_far_limit=400.0
_INIEOF_
sed
-i -e
's/^Water_opacity_shift=.*/Water_opacity_shift=6/'
\
-e
's/^Water_opacity_pitch=.*/Water_opacity_pitch=2000.000000/'
\
-e
's/^Water_opacity_offset=.*/Water_opacity_offset=5000/'
OUTCAST.ini
;;
esac
shopt
-s nullglob
for
conf
in
\$POL_USER_ROOT
/configurations/configurators/
"$SHORTCUT_NAME"
.*;
do
source
"\$conf"
done
echo
"CURRENT_LANG=\"\$CURRENT_LANG\""
> pol_configuration
POL_SetupWindow_Close
exit
0
_EOF_
exit
0