GOG.com - Outcast
Informations
Creator | Message |
---|---|
petch
|
InformationThis installer has been approved by the team. InformationsPlatforms: Feedbacks0 1 DescriptionEnglish: Outcast is a futuristic adventure-action game from 1999, that uses software rendering techniques ahead of its time.
Source code#!/bin/bash # Date : (2011-11-27 19-47) # Last revision : (2013-12-08 00-38) # Wine version used : 1.6.1 # Distribution used to test : Debian Sid (Unstable) # Author : Pierre Etchemaite pe-pol@concept-micro.com # Script licence : GPL v.2 # Program licence : Retail # Depend : none [ -z "$PLAYONLINUX" ] && exit 0 source "$PLAYONLINUX/lib/sources" GOGID="outcast" PREFIX="Outcast_gog" WORKING_WINE_VERSION="1.6.1" TITLE="GOG.com - Outcast" SHORTCUT_NAME="Outcast" POL_SetupWindow_Init POL_SetupWindow_SetID 1013 # Older versions could shortcut start.exe from windows/command subdirectory POL_RequiredVersion "4.1.2" || POL_Debug_Fatal "$APPLICATION_TITLE 4.1.2 is required to install $TITLE" POL_Debug_Init POL_SetupWindow_presentation "$TITLE" "Appeal S.A. / Atari" "http://www.gog.com/gamecard/$GOGID" "Pierre Etchemaite" "$PREFIX" POL_Call POL_GoG_setup "$GOGID" "c588dab89cccaddfbcde2ebd69d5fad9" POL_Wine_SelectPrefix "$PREFIX" POL_Wine_PrefixCreate "$WORKING_WINE_VERSION" POL_Call POL_GoG_install # GoG work! Set_OS winxp # Main game will crash if desktop size is not constrained Set_Desktop "On" "640" "480" POL_Wine_X11Drv "GrabFullScreen" "Y" # Doesn't hurt ;) POL_Wine_reboot POL_Shortcut "GOG Games/Outcast/LOADER.EXE" "$SHORTCUT_NAME" "$SHORTCUT_NAME.png" "" "Game;AdventureGame;" POL_Shortcut_Document "$SHORTCUT_NAME" "$GOGROOT/Outcast/manual.pdf" # C:\GOG Games\Outcast\readme.txt POL_SetupWindow_Close cat <<_EOF_ > $POL_USER_ROOT/configurations/configurators/"$SHORTCUT_NAME" #!/bin/bash [ -z "\$PLAYONLINUX" ] && exit 0 source "\$PLAYONLINUX/lib/sources" export WINEPREFIX="\$POL_USER_ROOT/wineprefix/$PREFIX" export WINEDEBUG="" TITLE="$TITLE" cd "$GOGROOT/Outcast/" || exit 1 CURRENT_LANG="$(eval_gettext 'English')" [ -f pol_configuration ] && source pol_configuration POL_SetupWindow_Init POL_SetupWindow_menu_list "$(eval_gettext 'Choose the game language you want')" "\$TITLE" "$(eval_gettext 'English')~$(eval_gettext 'French')~$(eval_gettext 'German')~$(eval_gettext 'Brasilian (text only)')~$(eval_gettext 'Dutch (text only)')~$(eval_gettext 'Italian (text only)')~$(eval_gettext 'Spanish (text only)')" "~" "\$CURRENT_LANG" if [ "\$CURRENT_LANG" != "\$APP_ANSWER" ]; then CURRENT_LANG="\$APP_ANSWER" case "\$CURRENT_LANG" in "$(eval_gettext 'English')") ln -sf Data/Voices/ENGLISH/FIX.PAK fix.pak ln -sf Data/Voices/ENGLISH/TEXT.PAK text.pak ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak ;; "$(eval_gettext 'French')") ln -sf Data/Voices/French/FIX.PAK fix.pak ln -sf Data/Voices/French/TEXT.PAK text.pak ln -sf Data/Voices/French/VOICES1.PAK voices1+.pak ln -sf Data/Voices/French/VOICES2.PAK voices2+.pak ln -sf Data/Voices/French/VOICES3.PAK voices3+.pak ln -sf Data/Voices/French/VOICES4.PAK voices4+.pak ln -sf Data/Voices/French/VOICES5.PAK voices5+.pak ln -sf Data/Voices/French/VOICES6.PAK voices6+.pak ln -sf Data/Voices/French/VOICESGE.PAK voicesgen+.pak ;; "$(eval_gettext 'German')") ln -sf Data/Voices/German/FIX.PAK fix.pak ln -sf Data/Voices/German/TEXT.PAK text.pak ln -sf Data/Voices/German/VOICES1.PAK voices1+.pak ln -sf Data/Voices/German/VOICES2.PAK voices2+.pak ln -sf Data/Voices/German/VOICES3.PAK voices3+.pak ln -sf Data/Voices/German/VOICES4.PAK voices4+.pak ln -sf Data/Voices/German/VOICES5.PAK voices5+.pak ln -sf Data/Voices/German/VOICES6.PAK voices6+.pak ln -sf Data/Voices/German/VOICESGE.PAK voicesgen+.pak ;; "$(eval_gettext 'Brasilian (text only)')") ln -sf Data/Voices/Brasilian/FIX.PAK fix.pak ln -sf Data/Voices/Brasilian/TEXT.PAK text.pak ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak ;; "$(eval_gettext 'Dutch (text only)')") ln -sf Data/Voices/Dutch/FIX.PAK fix.pak ln -sf Data/Voices/Dutch/TEXT.PAK text.pak ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak ;; "$(eval_gettext 'Italian (text only)')") ln -sf Data/Voices/Italian/FIX.PAK fix.pak ln -sf Data/Voices/Italian/TEXT.PAK text.pak ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak ;; "$(eval_gettext 'Spanish (text only)')") ln -sf Data/Voices/Spanish/FIX.PAK fix.pak ln -sf Data/Voices/Spanish/TEXT.PAK text.pak ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak ;; esac fi POL_SetupWindow_menu "$(eval_gettext 'Standard keyboard layouts')" "\$TITLE" "$(eval_gettext 'Unchanged')~$(eval_gettext 'Arrow keys (default)')~$(eval_gettext 'WASD (Qwerty)')~$(eval_gettext 'ZQSD (Azerty)')" "~" "$(eval_gettext 'Unchanged')" case "\$APP_ANSWER" in "$(eval_gettext 'Unchanged')") ;; "$(eval_gettext 'Arrow keys (default)')") # LF -> CRLF mantra cat <<'_MAPEOF_' | sed 's/$'"/`echo \\\r`/" > Control.ini [Trigger] Slow=KEY_RALT Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3 RudderRight=JOYBUT7 RudderMotion=KEY_LALT RudderLeft=JOYBUT6 BackForward=JOY_AXIS_1 LeftRight=JOY_AXIS_0 CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME Forward=|KEY_NUMPAD8 KEY_UP Backward=|KEY_NUMPAD2 KEY_DOWN Left=|KEY_NUMPAD4 KEY_LEFT Right=|KEY_NUMPAD6 KEY_RIGHT Fire=||MOUSE_BUTTON_0 JOYBUT0 KEY_LCONTROL Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT MapZoomout=KEY_SUBTRACT MapZoomin=KEY_ADD MapToggleSize=KEY_MULTIPLY Map=KEY_TAB Inventory=|KEY_I JOYBUT6 WeaponPrevious=KEY_NUMPAD3 WeaponNext=KEY_NUMPAD9 Weapon6=KEY_6 Weapon5=KEY_5 Weapon4=KEY_4 Weapon3=KEY_3 Weapon2=KEY_2 Weapon1=KEY_1 XRay=KEY_X PitchUp=|JOYBUT259 KEY_PAGEUP PitchDown=|JOYBUT257 KEY_PAGEDOWN Pitch=MOUSE_AXIS_1 Notepad=KEY_N BackPack=KEY_B Lexicon=KEY_L LockTarget=KEY_K ClearHands=KEY_0 Abort=|KEY_ESCAPE JOYBUT1 Escape=KEY_ESCAPE Crawl=|JOYBUT4 KEY_SPACE Jump=JOYBUT5 FirstPerson=|JOYBUT7 KEY_RCONTROL PitchAbsolute=JOY_AXIS_2 VolumeUp=KEY_R VolumeDown=KEY_E MouseUp=KEY_V MouseDown=KEY_C BalanceUp=KEY_F BalanceDown=KEY_D CameraRight= CameraLeft= disablejoystick=0 [Sensitivity] MouseSensitivity=0.500000 InvertedMouse=-1.000000 swapmousebuttons=0 [Sound_Quality_Control] 3D_sound=1 EAX_support=1 _MAPEOF_ ;; "$(eval_gettext 'WASD (Qwerty)')") cat <<'_MAPEOF_' | sed 's/$'"/`echo \\\r`/" > Control.ini [Trigger] Slow=KEY_RALT Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3 RudderRight=JOYBUT7 RudderMotion=KEY_LALT RudderLeft=JOYBUT6 BackForward=JOY_AXIS_1 LeftRight=JOY_AXIS_0 CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME Forward=||KEY_W KEY_NUMPAD8 KEY_UP Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN Left=||KEY_A KEY_NUMPAD4 KEY_LEFT Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT Fire=|MOUSE_BUTTON_0 KEY_LCONTROL Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT MapZoomout=KEY_SUBTRACT MapZoomin=KEY_ADD MapToggleSize=KEY_MULTIPLY Map=KEY_TAB Inventory=|KEY_R JOYBUT6 WeaponPrevious=|KEY_NUMPAD3 KEY_Z WeaponNext=|KEY_NUMPAD9 KEY_Q Weapon6=KEY_6 Weapon5=KEY_5 Weapon4=KEY_4 Weapon3=KEY_3 Weapon2=KEY_2 Weapon1=KEY_1 XRay=KEY_X PitchUp=|JOYBUT259 KEY_PAGEUP PitchDown=|JOYBUT257 KEY_PAGEDOWN Pitch=MOUSE_AXIS_1 Notepad=KEY_T BackPack=KEY_B Lexicon=KEY_L LockTarget=KEY_E ClearHands=|KEY_0 KEY_V Abort=|KEY_ESCAPE JOYBUT1 Escape=KEY_ESCAPE Crawl=||JOYBUT4 KEY_C KEY_SPACE Jump=JOYBUT5 FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F PitchAbsolute=JOY_AXIS_2 VolumeUp=KEY_U VolumeDown=KEY_Y MouseUp=KEY_I MouseDown=KEY_K BalanceUp=KEY_J BalanceDown=KEY_H CameraRight= CameraLeft= disablejoystick=0 [Sensitivity] MouseSensitivity=0.500000 InvertedMouse=-1.000000 swapmousebuttons=0 [Sound_Quality_Control] 3D_sound=1 EAX_support=1 _MAPEOF_ ;; "$(eval_gettext 'ZQSD (Azerty)')") cat <<'_MAPEOF_' | sed 's/$'"/`echo \\\r`/" > Control.ini [Trigger] Slow=KEY_RALT Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3 RudderRight=JOYBUT7 RudderMotion=KEY_LALT RudderLeft=JOYBUT6 BackForward=JOY_AXIS_1 LeftRight=JOY_AXIS_0 CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME Forward=||KEY_Z KEY_NUMPAD8 KEY_UP Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN Left=||KEY_Q KEY_NUMPAD4 KEY_LEFT Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT Fire=|MOUSE_BUTTON_0 KEY_LCONTROL Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT MapZoomout=KEY_SUBTRACT MapZoomin=KEY_ADD MapToggleSize=KEY_MULTIPLY Map=KEY_TAB Inventory=|KEY_R JOYBUT6 WeaponPrevious=|KEY_NUMPAD3 KEY_W WeaponNext=|KEY_NUMPAD9 KEY_A Weapon6=KEY_6 Weapon5=KEY_5 Weapon4=KEY_4 Weapon3=KEY_3 Weapon2=KEY_2 Weapon1=KEY_1 XRay=KEY_X PitchUp=|JOYBUT259 KEY_PAGEUP PitchDown=|JOYBUT257 KEY_PAGEDOWN Pitch=MOUSE_AXIS_1 Notepad=KEY_T BackPack=KEY_B Lexicon=KEY_L LockTarget=KEY_E ClearHands=|KEY_0 KEY_V Abort=|KEY_ESCAPE JOYBUT1 Escape=KEY_ESCAPE Crawl=||JOYBUT4 KEY_C KEY_SPACE Jump=JOYBUT5 FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F PitchAbsolute=JOY_AXIS_2 VolumeUp=KEY_U VolumeDown=KEY_Y MouseUp=KEY_I MouseDown=KEY_K BalanceUp=KEY_J BalanceDown=KEY_H CameraRight= CameraLeft= disablejoystick=0 [Sensitivity] MouseSensitivity=0.500000 InvertedMouse=-1.000000 swapmousebuttons=0 [Sound_Quality_Control] 3D_sound=1 EAX_support=1 _MAPEOF_ ;; esac POL_SetupWindow_menu "$(eval_gettext 'Visual quality')" "\$TITLE" "$(eval_gettext 'Unchanged')~$(eval_gettext 'Factory defaults')~$(eval_gettext 'High quality (Entropy settings)')" "~" "$(eval_gettext 'Unchanged')" case "\$APP_ANSWER" in "$(eval_gettext 'Unchanged')") ;; "$(eval_gettext 'Factory defaults')") cat <<'_INIEOF_' > antialiasing_high.ini [Visual_Quality_Control] Global_Antialiasing= 1 Combat_Antialiasing = 3 Normal_Antialiasing = 3 Dialog_Antialiasing = 3 lnd_aa_level=2 lnd_bilinear_range=4.0 _INIEOF_ cat <<'_INIEOF_' > DOC_high.ini [Visual_Quality_Control] lnd_base_layers=0 [Render_Mesh] temples_world_view_angle=35.000000 temples_world_view_dist=6000.000000 temples_world_far_view_angle=38.000000 temples_world_far_view_dist=9000 marais_world_view_angle=35.000000 marais_world_view_dist=5000.000000 marais_world_far_view_angle=38.000000 marais_world_far_view_dist=8000 montagne_world_view_angle=35.000000 montagne_world_view_dist=5500.000000 montagne_world_far_view_angle=38.000000 montagne_world_far_view_dist=8000 ville_world_view_angle=35.000000 ville_world_view_dist=5000.000000 ville_world_far_view_angle=38.000000 ville_world_far_view_dist=7000 foret_world_view_angle=35.000000 foret_world_view_dist=4500.000000 foret_world_far_view_angle=38.000000 foret_world_far_view_dist=9000 neige_world_view_angle=35.000000 neige_world_view_dist=5500.000000 neige_world_far_view_angle=38.000000 neige_world_far_view_dist=8500 neige2_world_view_angle=35.000000 neige2_world_view_dist=5500.000000 neige2_world_far_view_angle=38.000000 neige2_world_far_view_dist=8500 [Render__mesh] temples__mesh_back_plane=5500 marais__mesh_back_plane=4500 montagne__mesh_back_plane=5000 ville__mesh_back_plane=4500 foret__mesh_back_plane=4000 neige__mesh_back_plane=5000 neige2__mesh_back_plane=5000 [Render_big_mesh] temples_big_mesh_back_plane=8500 marais_big_mesh_back_plane=7500 montagne_big_mesh_back_plane=7500 ville_big_mesh_back_plane=6000 foret_big_mesh_back_plane=8000 neige_big_mesh_back_plane=7500 neige2_big_mesh_back_plane=7500 [Fog] temples_fog_density=7 temples_fog_sky_scale=1 marches_fog_density=7 marches_fog_sky_scale=2 montagne_fog_density=6 montagne_fog_sky_scale=2 ville_fog_density=8 ville_fog_sky_scale=2 foret_fog_density=7 foret_fog_sky_scale=2 neige_fog_density=7 neige_fog_sky_scale=3 burned_fog_density=7 burned_fog_sky_scale=3 _INIEOF_ cat <<'_INIEOF_' > object_detail_high.ini [Visual_Quality_Control] highobjectdetail=1 global_particle_level=2 [Leaves] MinimumLeaveSize=2 MaximumLeaveSize=2.5 NumberOfLeavesSmall=6 NumberOfLeavesBig=9 MipmapLevel2=1300.000000 MipmapLevel1=2700.000000 [Snow] Whirl_speed_ratio=200.000000 Whirl_speed=20000.000000 Transition_multiplier_snow_trigger=2.000000 Transition_base_snow_trigger=-1.000000 Side_move_effect=20.000000 Radius_around_cutter=1500.000000 Position_above_cutter=1000.000000 Minimum_weight=5.000000 Minimum_scale=10.000000 Maximum_weight=10.000000 Maximum_scale=12.000000 Good_weather_in_frames=2000 Fog_basic_altitude=1300.000000 Flakes_number=1000 Down_fog_speed=2.000000 Down_fog_altitude=-600.000000 Bad_weather_in_frames=4000 _INIEOF_ cat <<'_INIEOF_' > 'Pentium III 550+ 64 Mb.ini' [performance] resolution=400x300 cinemascope=false crowdlevel=true ambientsounds=true bumpmapping=true highanimationdetail=true antialiasing=high chardetail=high objectdetail=high prq=high dof=med doc=high _INIEOF_ cat <<'_INIEOF_' > character_detail_high.ini [Visual_Quality_Control] amh_shadow_limit_contraction_factor=1.5 amh_bump_disable_distance=1800 combat_stan_lod_near_limit=450.0 combat_stan_lod_far_limit=800.0 normal_stan_lod_near_limit=450.0 normal_stan_lod_far_limit=800.0 dialog_stan_lod_near_limit=450.0 dialog_stan_lod_far_limit=800.0 combat_animal_lod_near_limit=650.0 combat_animal_lod_far_limit=1400.0 normal_animal_lod_near_limit=650.0 normal_animal_lod_far_limit=1400.0 dialog_animal_lod_near_limit=650.0 dialog_animal_lod_far_limit=1400.0 combat_human_lod_near_limit=400.0 combat_human_lod_far_limit=700.0 normal_human_lod_near_limit=400.0 normal_human_lod_far_limit=700.0 dialog_human_lod_near_limit=400.0 dialog_human_lod_far_limit=700.0 dead_human_lod_near_limit=0.0 dead_human_far_limit=400.0 _INIEOF_ sed -i -e 's/^Water_opacity_shift=.*/Water_opacity_shift=6/' \ -e 's/^Water_opacity_pitch=.*/Water_opacity_pitch=20000.000000/' \ -e 's/^Water_opacity_offset=.*/Water_opacity_offset=25000/' OUTCAST.ini ;; "$(eval_gettext 'High quality (Entropy settings)')") cat <<'_INIEOF_' > antialiasing_high.ini [Visual_Quality_Control] Global_Antialiasing= 3 Combat_Antialiasing = 3 Normal_Antialiasing = 3 Dialog_Antialiasing = 3 lnd_aa_level=2 lnd_bilinear_range=16.0 _INIEOF_ cat <<'_INIEOF_' > DOC_high.ini [Visual_Quality_Control] lnd_base_layers=0 [Render_Mesh] temples_world_view_angle=35.000000 temples_world_view_dist=12000.000000 temples_world_far_view_angle=38.000000 temples_world_far_view_dist=9000 marais_world_view_angle=35.000000 marais_world_view_dist=10000.000000 marais_world_far_view_angle=38.000000 marais_world_far_view_dist=8000 montagne_world_view_angle=35.000000 montagne_world_view_dist=11000.000000 montagne_world_far_view_angle=38.000000 montagne_world_far_view_dist=8000 ville_world_view_angle=35.000000 ville_world_view_dist=10000.000000 ville_world_far_view_angle=38.000000 ville_world_far_view_dist=7000 foret_world_view_angle=35.000000 foret_world_view_dist=9000.000000 foret_world_far_view_angle=38.000000 foret_world_far_view_dist=9000 neige_world_view_angle=35.000000 neige_world_view_dist=11000.000000 neige_world_far_view_angle=38.000000 neige_world_far_view_dist=8500 neige2_world_view_angle=35.000000 neige2_world_view_dist=11000.000000 neige2_world_far_view_angle=38.000000 neige2_world_far_view_dist=8500 [Render__mesh] temples__mesh_back_plane=11000 marais__mesh_back_plane=9000 montagne__mesh_back_plane=10000 ville__mesh_back_plane=9000 foret__mesh_back_plane=8000 neige__mesh_back_plane=10000 neige2__mesh_back_plane=10000 [Render_big_mesh] temples_big_mesh_back_plane=15500 marais_big_mesh_back_plane=14500 montagne_big_mesh_back_plane=14500 ville_big_mesh_back_plane=13000 foret_big_mesh_back_plane=15000 neige_big_mesh_back_plane=14500 neige2_big_mesh_back_plane=14500 [Fog] temples_fog_density=7 temples_fog_sky_scale=1 marches_fog_density=7 marches_fog_sky_scale=2 montagne_fog_density=6 montagne_fog_sky_scale=2 ville_fog_density=8 ville_fog_sky_scale=2 foret_fog_density=7 foret_fog_sky_scale=2 neige_fog_density=7 neige_fog_sky_scale=3 burned_fog_density=7 burned_fog_sky_scale=3 _INIEOF_ cat <<'_INIEOF_' > object_detail_high.ini [Visual_Quality_Control] highobjectdetail=1 global_particle_level=2 [Leaves] MinimumLeaveSize=2 MaximumLeaveSize=2.5 NumberOfLeavesSmall=12 NumberOfLeavesBig=18 MipmapLevel2=1300.000000 MipmapLevel1=2700.000000 [Snow] Whirl_speed_ratio=200.000000 Whirl_speed=20000.000000 Transition_multiplier_snow_trigger=2.000000 Transition_base_snow_trigger=-1.000000 Side_move_effect=20.000000 Radius_around_cutter=1500.000000 Position_above_cutter=1000.000000 Minimum_weight=5.000000 Minimum_scale=10.000000 Maximum_weight=10.000000 Maximum_scale=12.000000 Good_weather_in_frames=2000 Fog_basic_altitude=1300.000000 Flakes_number=2000 Down_fog_speed=2.000000 Down_fog_altitude=-600.000000 Bad_weather_in_frames=4000 _INIEOF_ cat <<'_INIEOF_' > 'Pentium III 550+ 64 Mb.ini' [performance] resolution=1280x800 cinemascope=false crowdlevel=true ambientsounds=true bumpmapping=true highanimationdetail=true antialiasing=high chardetail=high objectdetail=high prq=high dof=high doc=high _INIEOF_ cat <<'_INIEOF_' > character_detail_high.ini [Visual_Quality_Control] amh_shadow_limit_contraction_factor=1.5 amh_bump_disable_distance=2000 combat_stan_lod_near_limit=1000.0 combat_stan_lod_far_limit=2000.0 normal_stan_lod_near_limit=2000.0 normal_stan_lod_far_limit=2000.0 dialog_stan_lod_near_limit=1000.0 dialog_stan_lod_far_limit=2000.0 combat_animal_lod_near_limit=1000.0 combat_animal_lod_far_limit=2000.0 normal_animal_lod_near_limit=1000.0 normal_animal_lod_far_limit=2000.0 dialog_animal_lod_near_limit=1000.0 dialog_animal_lod_far_limit=2000.0 combat_human_lod_near_limit=1000.0 combat_human_lod_far_limit=2000.0 normal_human_lod_near_limit=1000.0 normal_human_lod_far_limit=2000.0 dialog_human_lod_near_limit=1000.0 dialog_human_lod_far_limit=1000.0 dead_human_lod_near_limit=0.0 dead_human_far_limit=400.0 _INIEOF_ sed -i -e 's/^Water_opacity_shift=.*/Water_opacity_shift=6/' \ -e 's/^Water_opacity_pitch=.*/Water_opacity_pitch=2000.000000/' \ -e 's/^Water_opacity_offset=.*/Water_opacity_offset=5000/' OUTCAST.ini ;; esac # Allow for extensions shopt -s nullglob for conf in \$POL_USER_ROOT/configurations/configurators/"$SHORTCUT_NAME".*; do source "\$conf" done echo "CURRENT_LANG=\"\$CURRENT_LANG\"" > pol_configuration POL_SetupWindow_Close exit 0 _EOF_ exit 0 |
Contributions
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ContributeMember | Message |
jorlinn | Tuesday 23 December 2014 at 19:15 |
jorlinn
|
MessageThe program fails to install.. The shutdown script (probably to simulate a reboot) fails without a proper explanation why, just "Failed to execute". The .Net installer comes next and it fails because a newer version has already been installed. After closing the GOG installer with Exit, a POL popup tells me that the package has failed to install and POL can't find the C:\GOG.com/Outcast/LOADER.EXE
Replies |
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